Code up the card part
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189
Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackVisual.cs
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189
Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackVisual.cs
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using Pixelplacement;
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using UI.DragAndDrop.Core;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UI.CardSystem.DragDrop
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{
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/// <summary>
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/// Visual representation for BoosterPackDraggable.
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/// Displays the booster pack sprite and handles opening animations.
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/// </summary>
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public class BoosterPackVisual : DraggableVisual
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{
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[Header("Booster Pack Visual")]
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[SerializeField] private Image packImage;
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[SerializeField] private Sprite packSprite;
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[SerializeField] private ParticleSystem glowEffect;
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[SerializeField] private Transform glowTransform;
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[Header("Opening Animation")]
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[SerializeField] private float openingScalePunch = 0.5f;
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[SerializeField] private float openingRotationPunch = 360f;
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[SerializeField] private float openingDuration = 0.5f;
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private BoosterPackDraggable _boosterDraggable;
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public override void Initialize(DraggableObject parent)
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{
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base.Initialize(parent);
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_boosterDraggable = parent as BoosterPackDraggable;
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// Get pack image if not assigned
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if (packImage == null)
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{
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packImage = GetComponentInChildren<Image>();
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}
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// Set initial sprite
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if (packImage != null && packSprite != null)
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{
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packImage.sprite = packSprite;
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}
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// Subscribe to booster events
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if (_boosterDraggable != null)
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{
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_boosterDraggable.OnBoosterOpened += HandleBoosterOpened;
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_boosterDraggable.OnTapped += HandleTapped;
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}
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// Start glow effect if available
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if (glowEffect != null && !glowEffect.isPlaying)
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{
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glowEffect.Play();
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}
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}
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protected override void UpdateVisualContent()
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{
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// Update glow rotation for visual interest
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if (glowTransform != null)
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{
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glowTransform.Rotate(Vector3.forward * 30f * Time.deltaTime);
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}
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}
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private void HandleBoosterOpened(BoosterPackDraggable booster)
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{
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PlayOpeningAnimation();
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}
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private void HandleTapped(BoosterPackDraggable booster, int currentTap, int maxTaps)
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{
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PlayShakeAnimation(currentTap, maxTaps);
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}
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/// <summary>
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/// Play progressive shake animation based on tap intensity
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/// </summary>
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public void PlayShakeAnimation(int intensity, int maxIntensity)
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{
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float normalizedIntensity = (float)intensity / maxIntensity;
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float shakeAmount = Mathf.Lerp(5f, 30f, normalizedIntensity);
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float shakeDuration = 0.15f;
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// Shake rotation
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Vector3 shakeRotation = new Vector3(
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Random.Range(-shakeAmount, shakeAmount),
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Random.Range(-shakeAmount, shakeAmount),
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Random.Range(-shakeAmount, shakeAmount)
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);
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Tween.Rotation(transform, transform.eulerAngles + shakeRotation,
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shakeDuration, 0f, Tween.EaseOutBack,
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completeCallback: () => {
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Tween.Rotation(transform, Vector3.zero,
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shakeDuration, 0f, Tween.EaseInBack);
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});
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// Scale punch (gets bigger with each tap)
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float punchScale = 1f + (normalizedIntensity * 0.2f);
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Tween.LocalScale(transform, Vector3.one * punchScale,
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shakeDuration / 2f, 0f, Tween.EaseOutBack,
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completeCallback: () => {
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Tween.LocalScale(transform, Vector3.one,
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shakeDuration / 2f, 0f, Tween.EaseInBack);
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});
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// Extra glow burst on final tap
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if (intensity == maxIntensity && glowEffect != null)
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{
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var emission = glowEffect.emission;
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emission.rateOverTimeMultiplier = 50f;
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}
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}
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/// <summary>
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/// Play the booster pack opening animation
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/// </summary>
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public void PlayOpeningAnimation()
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{
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// Scale punch
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Vector3 targetScale = transform.localScale * (1f + openingScalePunch);
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Tween.LocalScale(transform, targetScale, openingDuration / 2f, 0f, Tween.EaseOutBack,
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completeCallback: () => {
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Tween.LocalScale(transform, Vector3.one, openingDuration / 2f, 0f, Tween.EaseInBack);
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});
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// Rotation
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Tween.Rotation(transform, transform.eulerAngles + Vector3.forward * openingRotationPunch,
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openingDuration, 0f, Tween.EaseOutBack);
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// Glow burst
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if (glowEffect != null)
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{
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glowEffect.Stop();
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glowEffect.Play();
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}
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}
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/// <summary>
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/// Set the booster pack sprite
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/// </summary>
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public void SetPackSprite(Sprite sprite)
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{
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packSprite = sprite;
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if (packImage != null)
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{
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packImage.sprite = packSprite;
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}
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}
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protected override void OnPointerEnterVisual()
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{
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base.OnPointerEnterVisual();
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// Extra glow when hovering
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if (glowEffect != null)
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{
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var emission = glowEffect.emission;
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emission.rateOverTimeMultiplier = 20f;
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}
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}
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protected override void OnPointerExitVisual()
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{
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base.OnPointerExitVisual();
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// Restore normal glow
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if (glowEffect != null)
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{
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var emission = glowEffect.emission;
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emission.rateOverTimeMultiplier = 10f;
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}
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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if (_boosterDraggable != null)
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{
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_boosterDraggable.OnBoosterOpened -= HandleBoosterOpened;
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}
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}
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}
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}
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