Fix deprecation and other warnings
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@@ -181,7 +181,7 @@ namespace Editor
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string scenePath = AssetDatabase.GUIDToAssetPath(guid);
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var scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Additive);
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var allComponents = GameObject.FindObjectsOfType<Component>(true);
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var allComponents = GameObject.FindObjectsByType<Component>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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foreach (var component in allComponents)
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{
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if (component == null || component.gameObject.scene != scene) continue;
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