diff --git a/Assets/Prefabs/Minigames/DivingForPictures/TileSprites/TilesAtlas.png b/Assets/Prefabs/Minigames/DivingForPictures/TileSprites/TilesAtlas.png index eb0d2158..e4d0bb30 100644 Binary files a/Assets/Prefabs/Minigames/DivingForPictures/TileSprites/TilesAtlas.png and b/Assets/Prefabs/Minigames/DivingForPictures/TileSprites/TilesAtlas.png differ diff --git a/Assets/Prefabs/Minigames/DivingForPictures/TileSprites/TilesAtlas.png.meta b/Assets/Prefabs/Minigames/DivingForPictures/TileSprites/TilesAtlas.png.meta index fce7907b..a766121f 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/TileSprites/TilesAtlas.png.meta +++ b/Assets/Prefabs/Minigames/DivingForPictures/TileSprites/TilesAtlas.png.meta @@ -1194,7 +1194,7 @@ TextureImporter: customData: physicsShape: [] bones: [] - spriteID: 1ac50390177b53b4c99d390c6e72c780 + spriteID: 5c9aafca24c2bcb4cb1486d1b72ccd2a internalID: 0 vertices: [] indices: diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_001.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_001.prefab index 76ea090c..cbfe4c76 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_001.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_001.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 3.52, y: 5.021226} + m_Size: {x: 0.60999995, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 3.52, y: 5.021226} + newSize: {x: 0.60999995, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -237,7 +237,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 3.53, y: 5.021226} + m_Size: {x: 0.71, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -282,7 +282,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 3.53, y: 5.021226} + newSize: {x: 0.71, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_002.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_002.prefab index 29aac642..e7eecb28 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_002.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_002.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 2.63, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 2.63, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -237,7 +237,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 0.48999998, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -282,7 +282,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 0.48999998, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_003.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_003.prefab index c42eceb2..901fa8ca 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_003.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_003.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 0.60999995, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 0.60999995, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -237,7 +237,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 0.71, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -282,7 +282,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 0.71, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_004.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_004.prefab index 8f00b029..a5a5a563 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_004.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_004.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 2.63, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 2.63, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -237,7 +237,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 0.71, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -282,7 +282,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 0.71, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_005.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_005.prefab index 29ebb4ec..5cb2aada 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_005.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_005.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 3.5099998, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 3.5099998, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -242,7 +242,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 0.81999993, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -287,7 +287,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 0.81999993, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_006.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_006.prefab index 3dd8c90f..dbba1599 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_006.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_006.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 1.65, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 1.65, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -247,7 +247,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 2.1299999, y: 3.8009279} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -292,7 +292,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 2.1299999, y: 3.8009279} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_007.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_007.prefab index 6082a942..46a5395c 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_007.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_007.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 3.24, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 3.24, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -241,7 +241,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 2.55, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -286,7 +286,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 2.55, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_008.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_008.prefab index 9e34325d..2e650978 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_008.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_008.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 3.9099998, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 3.9099998, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -245,7 +245,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 0.71, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -290,7 +290,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 0.71, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_009.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_009.prefab index 3ba79bc7..3f42d2b0 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_009.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_009.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 2.1299999, y: 3.8009279} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 2.1299999, y: 3.8009279} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -242,7 +242,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 3.1699998, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -287,7 +287,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 3.1699998, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_010.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_010.prefab index 4ee871b5..718eafda 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_010.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_010.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 3.71, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 3.71, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -253,7 +253,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 3.09, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -298,7 +298,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 3.09, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_011.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_011.prefab index 736d278c..5829d8ab 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_011.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_011.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 3.59, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 3.59, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -254,7 +254,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 1.13, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -299,7 +299,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 1.13, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_012.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_012.prefab index bad38a86..36d7afe4 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_012.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_012.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 3.58, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 3.58, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -247,7 +247,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 3.5099998, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -292,7 +292,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 3.5099998, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_013.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_013.prefab index f5dc1f79..0925bb16 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_013.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_013.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 3.11, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 3.11, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -268,7 +268,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 0.48999998, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -313,7 +313,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 0.48999998, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_014.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_014.prefab index 7faf2b24..18b85d5e 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_014.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_014.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 2.1299999, y: 3.8009279} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 2.1299999, y: 3.8009279} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -242,7 +242,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 3.4599998, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -287,7 +287,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 3.4599998, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_015.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_015.prefab index a8ca25f7..c5f8ec00 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_015.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_015.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 3.75, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 3.75, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -258,7 +258,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 3.09, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -303,7 +303,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 3.09, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_016.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_016.prefab index 4fc8f66e..37557149 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_016.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_016.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 3.94, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 3.94, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -253,7 +253,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 2.63, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -298,7 +298,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 2.63, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_017.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_017.prefab index 468db4e0..3c356103 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_017.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_017.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 0.60999995, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 0.60999995, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -237,7 +237,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 1.65, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -282,7 +282,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 1.65, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 diff --git a/Assets/Prefabs/Minigames/DivingForPictures/Tile_018.prefab b/Assets/Prefabs/Minigames/DivingForPictures/Tile_018.prefab index f8b1d3fc..e8480354 100644 --- a/Assets/Prefabs/Minigames/DivingForPictures/Tile_018.prefab +++ b/Assets/Prefabs/Minigames/DivingForPictures/Tile_018.prefab @@ -85,7 +85,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.37, y: 5} + m_Size: {x: 3.5099998, y: 5.021226} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -130,7 +130,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.37, y: 5} + newSize: {x: 3.5099998, y: 5.021226} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -242,7 +242,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 2.65, y: 5} + m_Size: {x: 2.1299999, y: 3.8009279} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -287,7 +287,7 @@ PolygonCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 5, y: 5.001221} - newSize: {x: 2.65, y: 5} + newSize: {x: 2.1299999, y: 3.8009279} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0