Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
This commit is contained in:
@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Core.Lifecycle;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@@ -9,7 +10,7 @@ namespace Minigames.CardSorting.UI
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/// Displays and animates lives for the card sorting minigame.
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/// Displays and animates lives for the card sorting minigame.
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/// Manages a layout group of life icons with add/remove animations.
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/// Manages a layout group of life icons with add/remove animations.
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/// </summary>
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/// </summary>
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public class LivesDisplay : MonoBehaviour
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public class LivesDisplay : ManagedBehaviour
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{
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{
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[Header("Configuration")]
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[Header("Configuration")]
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[SerializeField] private LayoutGroup layoutGroup;
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[SerializeField] private LayoutGroup layoutGroup;
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@@ -21,7 +22,11 @@ namespace Minigames.CardSorting.UI
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private GameObject lifeIconPrefab;
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private GameObject lifeIconPrefab;
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private List<GameObject> lifeIcons = new List<GameObject>();
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private List<GameObject> lifeIcons = new List<GameObject>();
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private void Awake()
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/// <summary>
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/// Initialize the display with the maximum number of lives.
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/// Clones the prefab element multiple times.
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/// </summary>
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public void Initialize(int maxLives)
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{
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{
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if (layoutGroup == null)
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if (layoutGroup == null)
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{
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{
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@@ -33,14 +38,7 @@ namespace Minigames.CardSorting.UI
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{
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{
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lifeIconPrefab = layoutGroup.transform.GetChild(0).gameObject;
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lifeIconPrefab = layoutGroup.transform.GetChild(0).gameObject;
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}
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}
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}
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/// <summary>
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/// Initialize the display with the maximum number of lives.
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/// Clones the prefab element multiple times.
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/// </summary>
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public void Initialize(int maxLives)
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{
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// Clear existing lives
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// Clear existing lives
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ClearAllLives();
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ClearAllLives();
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