Finally, priority VO
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83
Assets/Scripts/Sound/AppleAudioSource.cs
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83
Assets/Scripts/Sound/AppleAudioSource.cs
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using AudioSourceEvents;
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using System;
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using System.Diagnostics.Tracing;
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using UnityEditor.UI;
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using UnityEngine;
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using UnityEngine.Audio;
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/// <summary>
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/// We automatically add the AudioSource component here so we can control it. Do not add it manually!
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/// </summary>
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[RequireComponent(typeof(AudioSource))]
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public class AppleAudioSource : MonoBehaviour
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{
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public enum AudioSourceType{CriticalVO,VO,Ambience,SFX,Music}
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public AudioSourceType audioSourceType;
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public AudioSource audioSource;
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private AudioMixer _audioMixer;
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public int priority;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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audioSource = GetComponent<AudioSource>();
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AudioManager.Instance.RegisterNewAudioSource(this);
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_audioMixer = AudioManager.Instance.audioMixer;
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InitializeAudioSource();
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}
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public void InitializeAudioSource()
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{
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// Route the audio to the correct bus depending on type
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switch (audioSourceType)
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{
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case AppleAudioSource.AudioSourceType.CriticalVO:
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audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("Critical VO")[0];
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break;
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case AppleAudioSource.AudioSourceType.VO:
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audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("VO")[0];
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break;
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case AppleAudioSource.AudioSourceType.SFX:
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audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("SFX")[0];
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break;
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case AppleAudioSource.AudioSourceType.Ambience:
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audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("Ambience")[0];
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break;
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case AppleAudioSource.AudioSourceType.Music:
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audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("Music")[0];
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break;
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}
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}
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public void Play()
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{
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if (audioSourceType == AudioSourceType.CriticalVO || audioSourceType == AudioSourceType.VO)
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{
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if (AudioManager.Instance.RequestPlayVO(this))
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{
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audioSource.Play();
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}
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else
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{
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Debug.Log("AppleAudioSource " + name + " was suppressed because something more important is playing");
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}
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}
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}
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public void InterruptAudio(string nameOfInterruptingAudio)
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{
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Debug.Log("AppleAudioSource " + name + " was interrupted by source: " + nameOfInterruptingAudio);
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Stop();
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}
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public void Stop()
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{
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audioSource.Stop();
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}
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}
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