Finally, priority VO

This commit is contained in:
2025-10-29 17:01:02 +01:00
parent 3cd2466fbb
commit 988bc53ec8
11 changed files with 443 additions and 165 deletions

View File

@@ -0,0 +1,83 @@
using AudioSourceEvents;
using System;
using System.Diagnostics.Tracing;
using UnityEditor.UI;
using UnityEngine;
using UnityEngine.Audio;
/// <summary>
/// We automatically add the AudioSource component here so we can control it. Do not add it manually!
/// </summary>
[RequireComponent(typeof(AudioSource))]
public class AppleAudioSource : MonoBehaviour
{
public enum AudioSourceType{CriticalVO,VO,Ambience,SFX,Music}
public AudioSourceType audioSourceType;
public AudioSource audioSource;
private AudioMixer _audioMixer;
public int priority;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
audioSource = GetComponent<AudioSource>();
AudioManager.Instance.RegisterNewAudioSource(this);
_audioMixer = AudioManager.Instance.audioMixer;
InitializeAudioSource();
}
public void InitializeAudioSource()
{
// Route the audio to the correct bus depending on type
switch (audioSourceType)
{
case AppleAudioSource.AudioSourceType.CriticalVO:
audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("Critical VO")[0];
break;
case AppleAudioSource.AudioSourceType.VO:
audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("VO")[0];
break;
case AppleAudioSource.AudioSourceType.SFX:
audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("SFX")[0];
break;
case AppleAudioSource.AudioSourceType.Ambience:
audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("Ambience")[0];
break;
case AppleAudioSource.AudioSourceType.Music:
audioSource.outputAudioMixerGroup = _audioMixer.FindMatchingGroups("Music")[0];
break;
}
}
public void Play()
{
if (audioSourceType == AudioSourceType.CriticalVO || audioSourceType == AudioSourceType.VO)
{
if (AudioManager.Instance.RequestPlayVO(this))
{
audioSource.Play();
}
else
{
Debug.Log("AppleAudioSource " + name + " was suppressed because something more important is playing");
}
}
}
public void InterruptAudio(string nameOfInterruptingAudio)
{
Debug.Log("AppleAudioSource " + name + " was interrupted by source: " + nameOfInterruptingAudio);
Stop();
}
public void Stop()
{
audioSource.Stop();
}
}