Fix item removed being called one too many times, fix Pulver movement

This commit is contained in:
Michal Pikulski
2025-09-12 13:14:17 +02:00
parent d62516f0cb
commit 9a12a79698
3 changed files with 36 additions and 7 deletions

View File

@@ -12,7 +12,7 @@ namespace Input
// --- Movement State ---
private Vector3 targetPosition;
private Vector3 directMoveVelocity; // default is Vector3.zero
private bool isHolding;
internal bool isHolding;
private Vector2 lastHoldPosition;
private Coroutine pathfindingDragCoroutine;
private float pathfindingDragUpdateInterval = 0.1f; // Interval in seconds
@@ -28,6 +28,10 @@ namespace Input
private Transform artTransform;
private SpriteRenderer spriteRenderer;
// --- Last direct movement direction ---
private Vector3 _lastDirectMoveDir = Vector3.right;
public Vector3 LastDirectMoveDir => _lastDirectMoveDir;
// --- MoveToAndNotify State ---
public delegate void ArrivedAtTargetHandler();
private Coroutine moveToCoroutine;
@@ -184,6 +188,9 @@ namespace Input
adjustedMove = toTarget;
}
transform.position += adjustedMove;
// Cache the last direct movement direction
_lastDirectMoveDir = directMoveVelocity.normalized;
}
/// <summary>

View File

@@ -107,7 +107,7 @@ namespace Interactions
{
if (itemToSlot == null)
{
_currentlySlottedItemData = null;
_currentlySlottedItemObject = null;
_currentlySlottedItemData = null;
}
else
@@ -115,12 +115,11 @@ namespace Interactions
itemToSlot.SetActive(false);
itemToSlot.transform.SetParent(null);
SetSlottedObject(itemToSlot);
_currentlySlottedItemData = itemToSlotData;
if (clearFollowerHeldItem)
{
FollowerController.ClearHeldItem();
}
}
if (clearFollowerHeldItem)
{
FollowerController.ClearHeldItem();
}
UpdateSlottedSprite();
@@ -141,5 +140,17 @@ namespace Interactions
Interactable.BroadcastInteractionComplete(false);
}
}
void Update()
{
if (_currentlySlottedItemObject != null)
{
Debug.Log($"[ItemSlot] Slotted item: {_currentlySlottedItemObject.name}");
}
else
{
Debug.Log("[ItemSlot] No item slotted.");
}
}
}
}

View File

@@ -20,6 +20,7 @@ public class FollowerController: MonoBehaviour
/// </summary>
public float manualMoveSmooth = 8f;
private GameObject _playerRef;
private Transform _playerTransform;
private AIPath _playerAIPath;
private AIPath _aiPath;
@@ -59,6 +60,8 @@ public class FollowerController: MonoBehaviour
public event FollowerPickupHandler OnPickupReturned;
private Coroutine _pickupCoroutine;
private Input.PlayerTouchController _playerTouchController;
void Awake()
{
_aiPath = GetComponent<AIPath>();
@@ -183,8 +186,10 @@ public class FollowerController: MonoBehaviour
GameObject playerObj = GameObject.FindGameObjectWithTag("Player");
if (playerObj != null)
{
_playerRef = playerObj;
_playerTransform = playerObj.transform;
_playerAIPath = playerObj.GetComponent<AIPath>();
_playerTouchController = playerObj.GetComponent<Input.PlayerTouchController>();
if (_playerAIPath != null)
{
_playerMaxSpeed = _playerAIPath.maxSpeed;
@@ -196,6 +201,7 @@ public class FollowerController: MonoBehaviour
{
_playerTransform = null;
_playerAIPath = null;
_playerTouchController = null;
}
}
@@ -222,6 +228,11 @@ public class FollowerController: MonoBehaviour
moveDir = _playerAIPath.velocity.normalized;
_lastMoveDir = moveDir;
}
else if (_playerTouchController != null && _playerTouchController.isHolding && _playerTouchController.LastDirectMoveDir.sqrMagnitude > 0.01f)
{
moveDir = _playerTouchController.LastDirectMoveDir;
_lastMoveDir = moveDir;
}
else
{
moveDir = _lastMoveDir;