Final touchups to the lifecycle management

This commit is contained in:
Michal Pikulski
2025-11-11 10:53:09 +01:00
parent 0aa2270e1a
commit 9a6914b9bd
38 changed files with 62 additions and 229 deletions

View File

@@ -70,7 +70,6 @@ namespace Input
public override bool AutoRegisterForSave => true;
// Scene-specific SaveId - each level has its own player state
public override string SaveId => $"{gameObject.scene.name}/PlayerController";
public override int ManagedAwakePriority => 100; // Player controller
internal override void OnManagedStart()
{