Final touchups to the lifecycle management

This commit is contained in:
Michal Pikulski
2025-11-11 10:53:09 +01:00
parent 0aa2270e1a
commit 9a6914b9bd
38 changed files with 62 additions and 229 deletions

View File

@@ -27,9 +27,6 @@ namespace UI
[SerializeField] private UnityEngine.UI.Button devOptionsButton;
[SerializeField] private GameObject mainOptionsContainer;
[SerializeField] private GameObject devOptionsContainer;
// After UIPageController (50)
public override int ManagedAwakePriority => 55;
internal override void OnManagedAwake()
{
@@ -76,10 +73,8 @@ namespace UI
// This only fires once for DontDestroyOnLoad objects, so we handle scene loads in OnManagedAwake
}
protected override void OnDestroy()
internal override void OnManagedDestroy()
{
base.OnDestroy();
// Unsubscribe when destroyed
if (SceneManagerService.Instance != null)
{