Made Changes To slotted items (not fully functional but progressing)
Added Unity events to the Slotting Items, the eyes react fine but sometimes they fuck up. gonna check that out later.
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@@ -119,7 +119,7 @@ MonoBehaviour:
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traversableTags: -1
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tagPenalties: 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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graphMask:
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value: -1
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value: 2
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--- !u!114 &7852204877518954380
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -137,7 +137,7 @@ MonoBehaviour:
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height: 2
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canMove: 1
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maxSpeed: 15
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gravity: {x: NaN, y: NaN, z: NaN}
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gravity: {x: 0, y: 0, z: 0}
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groundMask:
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serializedVersion: 2
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m_Bits: 4294967295
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@@ -153,11 +153,11 @@ MonoBehaviour:
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maximumInterval: 2
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visualizeSensitivity: 0
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targetCompatibility: {fileID: 0}
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maxAcceleration: -2.5
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maxAcceleration: 10000
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rotationSpeed: 360
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slowdownDistance: 3
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pickNextWaypointDist: 2
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endReachedDistance: 1
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endReachedDistance: 0.5
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alwaysDrawGizmos: 0
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slowWhenNotFacingTarget: 1
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whenCloseToDestination: 0
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@@ -279,6 +279,10 @@ PrefabInstance:
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serializedVersion: 3
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m_TransformParent: {fileID: 2264394306674147778}
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m_Modifications:
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- target: {fileID: 566650525959955209, guid: e3b439d398cffdd4194cdb360a46c5a6, type: 3}
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propertyPath: m_SpriteSortPoint
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 1102468210854536367, guid: e3b439d398cffdd4194cdb360a46c5a6, type: 3}
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propertyPath: m_Name
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value: Pulver
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