Made Changes To slotted items (not fully functional but progressing)

Added Unity events to the Slotting Items, the eyes react fine but sometimes they fuck up. gonna check that out later.
This commit is contained in:
2025-09-11 17:03:56 +02:00
parent 15b8146815
commit 9b590ca6ec
15 changed files with 455 additions and 409 deletions

View File

@@ -12,7 +12,6 @@ GameObject:
- component: {fileID: 8875860401447896107}
- component: {fileID: 5057760771402457000}
- component: {fileID: 5387498764853775290}
- component: {fileID: 6499593962557772468}
- component: {fileID: 2433130051631076285}
m_Layer: 10
m_Name: SoundBird
@@ -150,20 +149,21 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 73d6494a73174ffabc6a7d3089d51e73, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &6499593962557772468
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 588897581313790951}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7846448751da4bdbaaa5cb87890dca42, type: 3}
m_Name:
m_EditorClassIdentifier:
itemData: {fileID: 11400000, guid: d28f5774afad9d14f823601707150700, type: 2}
iconRenderer: {fileID: 8875860401447896107}
isOneTime: 0
cooldown: -1
characterToInteract: 1
interactionStarted:
m_PersistentCalls:
m_Calls: []
interactionInterrupted:
m_PersistentCalls:
m_Calls: []
characterArrived:
m_PersistentCalls:
m_Calls: []
interactionComplete:
m_PersistentCalls:
m_Calls: []
--- !u!114 &2433130051631076285
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -176,13 +176,23 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ec1a2e6e32f746c4990c579e13b79104, type: 3}
m_Name:
m_EditorClassIdentifier:
OnSuccess:
itemData: {fileID: 11400000, guid: d28f5774afad9d14f823601707150700, type: 2}
iconRenderer: {fileID: 8875860401447896107}
onItemSlotted:
m_PersistentCalls:
m_Calls: []
OnFailure:
onItemSlotRemoved:
m_PersistentCalls:
m_Calls: []
onCorrectItemSlotted:
m_PersistentCalls:
m_Calls: []
onIncorrectItemSlotted:
m_PersistentCalls:
m_Calls: []
onForbiddenItemSlotted:
m_PersistentCalls:
m_Calls: []
currentlySlottedItem: {fileID: 0}
slottedItemRenderer: {fileID: 6941190210788968874}
--- !u!1 &4624889622840393752
GameObject: