Made Changes To slotted items (not fully functional but progressing)
Added Unity events to the Slotting Items, the eyes react fine but sometimes they fuck up. gonna check that out later.
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@@ -127,31 +127,5 @@ PrefabInstance:
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents:
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- targetCorrespondingSourceObject: {fileID: 7447346505753002421, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
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insertIndex: -1
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addedObject: {fileID: 200688012287672078}
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
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--- !u!1 &5336239774528417475 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 7447346505753002421, guid: bf4b9d7045397f946b2125b1ad4a3fbd, type: 3}
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m_PrefabInstance: {fileID: 3266354364519034742}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &200688012287672078
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5336239774528417475}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 21401a3b30134380bb205964d9e5c67d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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OnSuccess:
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m_PersistentCalls:
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m_Calls: []
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OnFailure:
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m_PersistentCalls:
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m_Calls: []
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