photo_input_switch (#27)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #27
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@@ -294,6 +294,8 @@ namespace Minigames.DivingForPictures
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private void SpawnMonster(Transform spawnPoint)
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{
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Debug.Log("Spawning monster: " + spawnPoint.name);
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if (monsterPrefabs.Length == 0)
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{
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Debug.LogWarning("No monster prefabs assigned to DivingGameManager.");
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