Added sound and cinematics managers to boot settings

This commit is contained in:
2025-10-10 10:07:08 +02:00
parent b777450bd1
commit 9d8dd28efd
9 changed files with 109 additions and 1 deletions

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@@ -0,0 +1,16 @@
using UnityEngine;
public class CinematicsManager : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@@ -34,7 +34,7 @@ public class TakePhotoState : State
playerTouchController.OnArrivedAtTarget += PlayerHasArrived;
newPlayerPosition = new Vector3(playerTargetObject.transform.position.x, playerTargetObject.transform.position.y, playerTargetObject.transform.position.z);
//playerTouchController.InterruptMoveTo();
playerTouchController.InterruptMoveTo();
playerTouchController.MoveToAndNotify(newPlayerPosition);
InputManager.Instance.SetInputMode(InputMode.InputDisabled);
}