Sorting Layers and pivot modifications
Added sorting layers to sprites and changed the pivots of most sprites
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@@ -159,8 +159,8 @@ TextureImporter:
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y: 4
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width: 221
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height: 103
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alignment: 0
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pivot: {x: 0, y: 0}
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alignment: 9
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pivot: {x: 0.5, y: 0.2}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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outline: []
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@@ -177,7 +177,7 @@ TextureImporter:
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customData:
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physicsShape: []
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bones: []
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spriteID:
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spriteID: 8ad6e7e31e0cb8847ad6b1c9587a888d
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internalID: 0
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vertices: []
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indices:
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@@ -133,8 +133,8 @@ TextureImporter:
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y: 136
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width: 3208
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height: 2484
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alignment: 0
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pivot: {x: 0, y: 0}
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alignment: 9
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pivot: {x: 0.49802017, y: 0.15865843}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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outline: []
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@@ -151,7 +151,7 @@ TextureImporter:
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customData:
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physicsShape: []
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bones: []
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spriteID:
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spriteID: ee4de8c615c6ba8479a36f72e8604fc4
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internalID: 0
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vertices: []
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indices:
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@@ -159,8 +159,8 @@ TextureImporter:
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y: 25
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width: 260
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height: 344
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alignment: 0
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pivot: {x: 0, y: 0}
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alignment: 9
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pivot: {x: 0.49448577, y: 0.13463093}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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outline: []
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@@ -177,7 +177,7 @@ TextureImporter:
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customData:
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physicsShape: []
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bones: []
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spriteID:
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spriteID: da398285bd1f98343950b209ecc7026d
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internalID: 0
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vertices: []
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indices:
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