Fix method signatures for apple machines
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@@ -26,9 +26,9 @@ namespace Core.SaveLoad
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/// Has this state machine been restored from save data?
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/// </summary>
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public bool HasBeenRestored { get; private set; }
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// Override ChangeState to call OnEnterState on SaveableState components
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public new GameObject ChangeState(GameObject state)
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public new void ChangeState(GameObject state)
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{
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var result = base.ChangeState(state);
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@@ -41,11 +41,9 @@ namespace Core.SaveLoad
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saveableState.OnEnterState();
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}
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}
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return result;
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}
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public new GameObject ChangeState(string state)
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public new void ChangeState(string state)
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{
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var result = base.ChangeState(state);
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@@ -58,11 +56,9 @@ namespace Core.SaveLoad
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saveableState.OnEnterState();
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}
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}
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return result;
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}
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public new GameObject ChangeState(int childIndex)
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public new void ChangeState(int childIndex)
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{
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var result = base.ChangeState(childIndex);
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@@ -75,8 +71,6 @@ namespace Core.SaveLoad
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saveableState.OnEnterState();
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}
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}
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return result;
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}
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private void Start()
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