Update methods to be internal, remove invocation bloat

This commit is contained in:
Michal Pikulski
2025-11-10 21:59:47 +01:00
parent 01caca1878
commit a049c6a750
42 changed files with 137 additions and 136 deletions

View File

@@ -46,7 +46,7 @@ namespace Core.SaveLoad
// ManagedBehaviour configuration
public override int ManagedAwakePriority => 20; // After GameManager and SceneManagerService
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
@@ -56,7 +56,7 @@ namespace Core.SaveLoad
IsRestoringState = false;
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
Logging.Debug("[SaveLoadManager] Initialized");
@@ -67,19 +67,19 @@ namespace Core.SaveLoad
}
}
protected override void OnSceneReady()
internal override void OnSceneReady()
{
// SaveableInteractables now auto-register via ManagedBehaviour lifecycle
// No need to discover and register them manually
}
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
// SaveLoadManager orchestrates saves, doesn't participate in them
return null;
}
protected override string OnGlobalSaveRequested()
internal override string OnGlobalSaveRequested()
{
// SaveLoadManager orchestrates saves, doesn't participate in them
return null;