Update methods to be internal, remove invocation bloat
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@@ -33,14 +33,14 @@ public class PicnicBehaviour : ManagedBehaviour
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// Runtime state tracking
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private bool _fakeChocolateDestroyed;
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protected override void OnManagedAwake()
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internal override void OnManagedAwake()
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{
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stateMachine = GetComponent<AppleMachine>();
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animator = GetComponent<Animator>();
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_audioSource = GetComponent<AppleAudioSource>();
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}
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protected override void OnSceneRestoreCompleted()
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internal override void OnSceneRestoreCompleted()
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{
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if (_fakeChocolateDestroyed)
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{
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@@ -120,13 +120,13 @@ public class PicnicBehaviour : ManagedBehaviour
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_audioSource.Play(0);
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}
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protected override string OnSceneSaveRequested()
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internal override string OnSceneSaveRequested()
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{
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var state = new PicnicBehaviourState { fakeChocolateDestroyed = _fakeChocolateDestroyed };
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return JsonUtility.ToJson(state);
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}
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protected override void OnSceneRestoreRequested(string serializedData)
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internal override void OnSceneRestoreRequested(string serializedData)
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{
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if (string.IsNullOrEmpty(serializedData)) return;
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