Update methods to be internal, remove invocation bloat

This commit is contained in:
Michal Pikulski
2025-11-10 21:59:47 +01:00
parent 01caca1878
commit a049c6a750
42 changed files with 137 additions and 136 deletions

View File

@@ -52,7 +52,7 @@ namespace Input
public override int ManagedAwakePriority => 25; // Input infrastructure
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
@@ -87,7 +87,7 @@ namespace Input
SwitchInputOnSceneLoaded(SceneManager.GetActiveScene().name);
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Subscribe to scene load events from SceneManagerService
// This must happen in ManagedStart because SceneManagerService instance needs to be set first