Update methods to be internal, remove invocation bloat
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@@ -73,7 +73,7 @@ namespace Input
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public override string SaveId => $"{gameObject.scene.name}/PlayerController";
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public override int ManagedAwakePriority => 100; // Player controller
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protected override void OnManagedStart()
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internal override void OnManagedStart()
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{
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aiPath = GetComponent<AIPath>();
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artTransform = transform.Find("CharacterArt");
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@@ -435,7 +435,7 @@ namespace Input
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#region Save/Load Lifecycle Hooks
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protected override string OnSceneSaveRequested()
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internal override string OnSceneSaveRequested()
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{
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var saveData = new PlayerSaveData
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{
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@@ -445,7 +445,7 @@ namespace Input
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return JsonUtility.ToJson(saveData);
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}
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protected override void OnSceneRestoreRequested(string serializedData)
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internal override void OnSceneRestoreRequested(string serializedData)
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{
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if (string.IsNullOrEmpty(serializedData))
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{
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