Update methods to be internal, remove invocation bloat

This commit is contained in:
Michal Pikulski
2025-11-10 21:59:47 +01:00
parent 01caca1878
commit a049c6a750
42 changed files with 137 additions and 136 deletions

View File

@@ -73,7 +73,7 @@ namespace Input
public override string SaveId => $"{gameObject.scene.name}/PlayerController";
public override int ManagedAwakePriority => 100; // Player controller
protected override void OnManagedStart()
internal override void OnManagedStart()
{
aiPath = GetComponent<AIPath>();
artTransform = transform.Find("CharacterArt");
@@ -435,7 +435,7 @@ namespace Input
#region Save/Load Lifecycle Hooks
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
var saveData = new PlayerSaveData
{
@@ -445,7 +445,7 @@ namespace Input
return JsonUtility.ToJson(saveData);
}
protected override void OnSceneRestoreRequested(string serializedData)
internal override void OnSceneRestoreRequested(string serializedData)
{
if (string.IsNullOrEmpty(serializedData))
{