Update methods to be internal, remove invocation bloat
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@@ -85,7 +85,7 @@ namespace Interactions
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}
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}
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protected override void OnManagedAwake()
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internal override void OnManagedAwake()
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{
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base.OnManagedAwake(); // SaveableInteractable registration
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@@ -32,7 +32,7 @@ namespace Interactions
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public event Action<PickupItemData> OnItemPickedUp;
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public event Action<PickupItemData, PickupItemData, PickupItemData> OnItemsCombined;
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protected override void OnManagedAwake()
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internal override void OnManagedAwake()
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{
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base.OnManagedAwake(); // Register with save system
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@@ -44,7 +44,7 @@ namespace Interactions
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// Always register with ItemManager, even if picked up
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// This allows the save/load system to find held items when restoring state
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protected override void OnManagedStart()
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internal override void OnManagedStart()
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{
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base.OnManagedStart();
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ItemManager.Instance?.RegisterPickup(this);
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@@ -24,7 +24,7 @@ namespace Interactions
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#region Save/Load Lifecycle Hooks
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protected override string OnSceneSaveRequested()
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internal override string OnSceneSaveRequested()
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{
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object stateData = GetSerializableState();
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if (stateData == null)
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@@ -35,7 +35,7 @@ namespace Interactions
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return JsonUtility.ToJson(stateData);
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}
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protected override void OnSceneRestoreRequested(string serializedData)
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internal override void OnSceneRestoreRequested(string serializedData)
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{
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if (string.IsNullOrEmpty(serializedData))
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{
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