Update methods to be internal, remove invocation bloat

This commit is contained in:
Michal Pikulski
2025-11-10 21:59:47 +01:00
parent 01caca1878
commit a049c6a750
42 changed files with 137 additions and 136 deletions

View File

@@ -85,7 +85,7 @@ namespace Interactions
}
}
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
base.OnManagedAwake(); // SaveableInteractable registration

View File

@@ -32,7 +32,7 @@ namespace Interactions
public event Action<PickupItemData> OnItemPickedUp;
public event Action<PickupItemData, PickupItemData, PickupItemData> OnItemsCombined;
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
base.OnManagedAwake(); // Register with save system
@@ -44,7 +44,7 @@ namespace Interactions
// Always register with ItemManager, even if picked up
// This allows the save/load system to find held items when restoring state
protected override void OnManagedStart()
internal override void OnManagedStart()
{
base.OnManagedStart();
ItemManager.Instance?.RegisterPickup(this);

View File

@@ -24,7 +24,7 @@ namespace Interactions
#region Save/Load Lifecycle Hooks
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
object stateData = GetSerializableState();
if (stateData == null)
@@ -35,7 +35,7 @@ namespace Interactions
return JsonUtility.ToJson(stateData);
}
protected override void OnSceneRestoreRequested(string serializedData)
internal override void OnSceneRestoreRequested(string serializedData)
{
if (string.IsNullOrEmpty(serializedData))
{