Update methods to be internal, remove invocation bloat
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@@ -24,7 +24,7 @@ namespace Interactions
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#region Save/Load Lifecycle Hooks
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protected override string OnSceneSaveRequested()
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internal override string OnSceneSaveRequested()
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{
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object stateData = GetSerializableState();
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if (stateData == null)
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@@ -35,7 +35,7 @@ namespace Interactions
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return JsonUtility.ToJson(stateData);
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}
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protected override void OnSceneRestoreRequested(string serializedData)
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internal override void OnSceneRestoreRequested(string serializedData)
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{
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if (string.IsNullOrEmpty(serializedData))
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{
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