Update methods to be internal, remove invocation bloat
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@@ -21,7 +21,7 @@ namespace Levels
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/// <summary>
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/// Unity Awake callback. Sets up icon, interactable, and event handlers.
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/// </summary>
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protected override void OnManagedAwake()
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internal override void OnManagedAwake()
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{
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base.OnManagedAwake();
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@@ -36,12 +36,12 @@ namespace Levels
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ApplySwitchData();
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}
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protected override void OnManagedStart()
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internal override void OnManagedStart()
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{
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Logging.Debug($"[LevelSwitch] OnManagedStart called for {gameObject.name}");
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}
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protected override void OnSceneReady()
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internal override void OnSceneReady()
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{
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Logging.Debug($"[LevelSwitch] OnSceneReady called for {gameObject.name}");
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}
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