Update methods to be internal, remove invocation bloat

This commit is contained in:
Michal Pikulski
2025-11-10 21:59:47 +01:00
parent 01caca1878
commit a049c6a750
42 changed files with 137 additions and 136 deletions

View File

@@ -21,7 +21,7 @@ namespace Levels
/// <summary>
/// Unity Awake callback. Sets up icon, interactable, and event handlers.
/// </summary>
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
base.OnManagedAwake();
@@ -36,12 +36,12 @@ namespace Levels
ApplySwitchData();
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
Logging.Debug($"[LevelSwitch] OnManagedStart called for {gameObject.name}");
}
protected override void OnSceneReady()
internal override void OnSceneReady()
{
Logging.Debug($"[LevelSwitch] OnSceneReady called for {gameObject.name}");
}