Update methods to be internal, remove invocation bloat
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@@ -45,7 +45,7 @@ namespace Levels
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/// <summary>
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/// Unity Awake callback. Sets up icon, interactable, and event handlers.
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/// </summary>
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protected override void OnManagedAwake()
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internal override void OnManagedAwake()
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{
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base.OnManagedAwake();
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@@ -64,7 +64,7 @@ namespace Levels
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ApplySwitchData();
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}
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protected override void OnManagedStart()
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internal override void OnManagedStart()
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{
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base.OnManagedStart();
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// If startUnlocked is true, always start active
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