Update methods to be internal, remove invocation bloat

This commit is contained in:
Michal Pikulski
2025-11-10 21:59:47 +01:00
parent 01caca1878
commit a049c6a750
42 changed files with 137 additions and 136 deletions

View File

@@ -107,7 +107,7 @@ namespace Minigames.DivingForPictures
public override int ManagedAwakePriority => 190;
public override bool AutoRegisterPausable => true; // Automatic GameManager registration
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
if (_instance == null)
{
@@ -119,7 +119,7 @@ namespace Minigames.DivingForPictures
}
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
_settings = GameManager.GetSettingsObject<IDivingMinigameSettings>();
_currentSpawnProbability = _settings?.BaseSpawnProbability ?? 0.2f;
@@ -130,7 +130,7 @@ namespace Minigames.DivingForPictures
Logging.Debug("[DivingGameManager] Initialized");
}
protected override void OnSceneReady()
internal override void OnSceneReady()
{
InitializeGame();