Update methods to be internal, remove invocation bloat
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@@ -107,7 +107,7 @@ namespace Minigames.DivingForPictures
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public override int ManagedAwakePriority => 190;
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public override bool AutoRegisterPausable => true; // Automatic GameManager registration
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protected override void OnManagedAwake()
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internal override void OnManagedAwake()
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{
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if (_instance == null)
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{
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@@ -119,7 +119,7 @@ namespace Minigames.DivingForPictures
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}
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}
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protected override void OnManagedStart()
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internal override void OnManagedStart()
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{
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_settings = GameManager.GetSettingsObject<IDivingMinigameSettings>();
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_currentSpawnProbability = _settings?.BaseSpawnProbability ?? 0.2f;
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@@ -130,7 +130,7 @@ namespace Minigames.DivingForPictures
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Logging.Debug("[DivingGameManager] Initialized");
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}
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protected override void OnSceneReady()
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internal override void OnSceneReady()
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{
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InitializeGame();
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