Update methods to be internal, remove invocation bloat

This commit is contained in:
Michal Pikulski
2025-11-10 21:59:47 +01:00
parent 01caca1878
commit a049c6a750
42 changed files with 137 additions and 136 deletions

View File

@@ -108,7 +108,7 @@ public class FollowerController : ManagedBehaviour
public override int ManagedAwakePriority => 110; // Follower after player
protected override void OnManagedStart()
internal override void OnManagedStart()
{
_aiPath = GetComponent<AIPath>();
// Find art prefab and animator
@@ -129,7 +129,7 @@ public class FollowerController : ManagedBehaviour
_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
}
protected override void OnSceneReady()
internal override void OnSceneReady()
{
// Find player reference when scene is ready (called for every scene load)
FindPlayerReference();
@@ -727,7 +727,7 @@ public class FollowerController : ManagedBehaviour
#region Save/Load Lifecycle Hooks
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
var saveData = new FollowerSaveData
{
@@ -754,7 +754,7 @@ public class FollowerController : ManagedBehaviour
return JsonUtility.ToJson(saveData);
}
protected override void OnSceneRestoreRequested(string serializedData)
internal override void OnSceneRestoreRequested(string serializedData)
{
if (string.IsNullOrEmpty(serializedData))
{