Update methods to be internal, remove invocation bloat
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@@ -108,7 +108,7 @@ public class FollowerController : ManagedBehaviour
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public override int ManagedAwakePriority => 110; // Follower after player
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protected override void OnManagedStart()
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internal override void OnManagedStart()
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{
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_aiPath = GetComponent<AIPath>();
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// Find art prefab and animator
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@@ -129,7 +129,7 @@ public class FollowerController : ManagedBehaviour
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_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
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}
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protected override void OnSceneReady()
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internal override void OnSceneReady()
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{
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// Find player reference when scene is ready (called for every scene load)
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FindPlayerReference();
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@@ -727,7 +727,7 @@ public class FollowerController : ManagedBehaviour
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#region Save/Load Lifecycle Hooks
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protected override string OnSceneSaveRequested()
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internal override string OnSceneSaveRequested()
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{
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var saveData = new FollowerSaveData
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{
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@@ -754,7 +754,7 @@ public class FollowerController : ManagedBehaviour
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return JsonUtility.ToJson(saveData);
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}
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protected override void OnSceneRestoreRequested(string serializedData)
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internal override void OnSceneRestoreRequested(string serializedData)
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{
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if (string.IsNullOrEmpty(serializedData))
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{
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