Update methods to be internal, remove invocation bloat

This commit is contained in:
Michal Pikulski
2025-11-10 21:59:47 +01:00
parent 01caca1878
commit a049c6a750
42 changed files with 137 additions and 136 deletions

View File

@@ -16,7 +16,7 @@ namespace PuzzleS
// Save system configuration
public override bool AutoRegisterForSave => true;
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Initialize after all managers are ready
}
@@ -28,7 +28,7 @@ namespace PuzzleS
#region Save/Load Lifecycle Hooks
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
// Save scene-specific progress
var state = new BirdGameState
@@ -38,7 +38,7 @@ namespace PuzzleS
return JsonUtility.ToJson(state);
}
protected override void OnSceneRestoreRequested(string serializedData)
internal override void OnSceneRestoreRequested(string serializedData)
{
if (string.IsNullOrEmpty(serializedData))
{

View File

@@ -32,7 +32,7 @@ namespace PuzzleS
// Enum for tracking proximity state (simplified to just Close and Far)
public enum ProximityState { Close, Far }
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
_interactable = GetComponent<InteractableBase>();
@@ -58,7 +58,7 @@ namespace PuzzleS
}
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Register with PuzzleManager - safe to access .Instance here
if (stepData != null && PuzzleManager.Instance != null)

View File

@@ -96,13 +96,13 @@ namespace PuzzleS
public override int ManagedAwakePriority => 80; // Puzzle systems
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Initialize settings reference
_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
@@ -589,7 +589,7 @@ namespace PuzzleS
#region Save/Load Lifecycle Hooks
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
if (_currentLevelData == null)
{
@@ -609,7 +609,7 @@ namespace PuzzleS
return json;
}
protected override void OnSceneRestoreRequested(string data)
internal override void OnSceneRestoreRequested(string data)
{
Logging.Debug("[XAXA] PuzzleManager loading with data: " + data);