Update methods to be internal, remove invocation bloat
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@@ -16,7 +16,7 @@ namespace PuzzleS
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// Save system configuration
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public override bool AutoRegisterForSave => true;
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protected override void OnManagedStart()
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internal override void OnManagedStart()
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{
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// Initialize after all managers are ready
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}
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@@ -28,7 +28,7 @@ namespace PuzzleS
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#region Save/Load Lifecycle Hooks
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protected override string OnSceneSaveRequested()
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internal override string OnSceneSaveRequested()
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{
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// Save scene-specific progress
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var state = new BirdGameState
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@@ -38,7 +38,7 @@ namespace PuzzleS
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return JsonUtility.ToJson(state);
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}
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protected override void OnSceneRestoreRequested(string serializedData)
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internal override void OnSceneRestoreRequested(string serializedData)
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{
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if (string.IsNullOrEmpty(serializedData))
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{
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