Update methods to be internal, remove invocation bloat
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@@ -32,7 +32,7 @@ namespace PuzzleS
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// Enum for tracking proximity state (simplified to just Close and Far)
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public enum ProximityState { Close, Far }
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protected override void OnManagedAwake()
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internal override void OnManagedAwake()
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{
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_interactable = GetComponent<InteractableBase>();
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@@ -58,7 +58,7 @@ namespace PuzzleS
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}
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}
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protected override void OnManagedStart()
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internal override void OnManagedStart()
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{
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// Register with PuzzleManager - safe to access .Instance here
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if (stepData != null && PuzzleManager.Instance != null)
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