Update methods to be internal, remove invocation bloat
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@@ -96,13 +96,13 @@ namespace PuzzleS
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public override int ManagedAwakePriority => 80; // Puzzle systems
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protected override void OnManagedAwake()
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internal override void OnManagedAwake()
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{
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// Set instance immediately (early initialization)
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_instance = this;
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}
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protected override void OnManagedStart()
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internal override void OnManagedStart()
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{
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// Initialize settings reference
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_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
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@@ -589,7 +589,7 @@ namespace PuzzleS
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#region Save/Load Lifecycle Hooks
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protected override string OnSceneSaveRequested()
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internal override string OnSceneSaveRequested()
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{
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if (_currentLevelData == null)
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{
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@@ -609,7 +609,7 @@ namespace PuzzleS
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return json;
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}
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protected override void OnSceneRestoreRequested(string data)
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internal override void OnSceneRestoreRequested(string data)
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{
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Logging.Debug("[XAXA] PuzzleManager loading with data: " + data);
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