Update methods to be internal, remove invocation bloat
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@@ -26,7 +26,7 @@ public class LevelAudioObject : ManagedBehaviour
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public override bool AutoRegisterForSave => isOneTime; // Only save if one-time audio
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protected override string OnSceneSaveRequested()
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internal override string OnSceneSaveRequested()
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{
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if (!isOneTime)
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return null; // No need to save if not one-time
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@@ -39,7 +39,7 @@ public class LevelAudioObject : ManagedBehaviour
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return JsonUtility.ToJson(saveData);
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}
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protected override void OnSceneRestoreRequested(string serializedData)
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internal override void OnSceneRestoreRequested(string serializedData)
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{
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if (!isOneTime || string.IsNullOrEmpty(serializedData))
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return;
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@@ -55,7 +55,7 @@ public class LevelAudioObject : ManagedBehaviour
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}
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}
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protected override void OnSceneRestoreCompleted()
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internal override void OnSceneRestoreCompleted()
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{
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if (isOneTime && !_hasPlayed)
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{
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