Preliminary screen rotation work
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public async Task SwitchSceneAsync(string newSceneName, IProgress<float> progress = null)
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await LoadSceneAsync(newSceneName, progress);
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@@ -46,8 +46,23 @@ namespace Utility
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void Start()
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{
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string sceneName = SceneManager.GetActiveScene().name;
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requiredOrientation = orientationConfig != null ? orientationConfig.GetRequirementForScene(sceneName) : ScreenOrientationRequirement.Portrait;
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// Subscribe to sceneLoaded event
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// Manually invoke for the first scene (unless it's Main Menu)
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var activeScene = SceneManager.GetActiveScene();
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if (!IsMainMenuScene(activeScene))
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{
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OnSceneLoaded(activeScene, LoadSceneMode.Single);
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}
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private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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// Clean up any previous prompt/coroutine
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// CleanupPromptAndCoroutine();
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if (IsMainMenuScene(scene))
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return;
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orientationCorrect = IsOrientationCorrect();
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if (!orientationCorrect)
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@@ -56,14 +71,20 @@ namespace Utility
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}
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private bool IsMainMenuScene(Scene scene)
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{
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}
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private bool IsOrientationCorrect()
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{
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switch (requiredOrientation)
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{
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case ScreenOrientationRequirement.Portrait:
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return Screen.orientation == ScreenOrientation.Portrait || Screen.orientation == ScreenOrientation.PortraitUpsideDown;
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case ScreenOrientationRequirement.Landscape:
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return Screen.orientation == ScreenOrientation.LandscapeLeft || Screen.orientation == ScreenOrientation.LandscapeRight;
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default:
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return true;
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}
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@@ -101,8 +122,23 @@ namespace Utility
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}
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}
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private void CleanupPromptAndCoroutine()
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{
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if (promptInstance != null)
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{
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Destroy(promptInstance);
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promptInstance = null;
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}
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if (orientationCheckCoroutine != null)
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{
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StopCoroutine(orientationCheckCoroutine);
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orientationCheckCoroutine = null;
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}
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}
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void OnDestroy()
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{
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SceneManager.sceneLoaded -= OnSceneLoaded;
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OnOrientationCorrect -= HandleOrientationCorrect;
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}
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Reference in New Issue
Block a user