Update double input issues, pigman is no longer unbound, limit his weapon access too
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@@ -254,6 +254,7 @@ namespace Core.Settings
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// AI Difficulty Settings
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Minigames.FortFight.Data.AIDifficulty DefaultAIDifficulty { get; } // Default difficulty level for AI
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Minigames.FortFight.Data.AIDifficultyData GetAIDifficultyData(Minigames.FortFight.Data.AIDifficulty difficulty);
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IReadOnlyList<Minigames.FortFight.Data.ProjectileType> AIAllowedProjectiles { get; } // Projectiles AI can use
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// Weak point settings
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float WeakPointExplosionRadius { get; }
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