Initial card audio
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@@ -444,6 +444,13 @@ namespace UI.CardSystem
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// Generate the impulse with strength 1 and random velocity
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impulseSource.GenerateImpulse(randomVelocity);
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}
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// Cycle through audio clips depending on how much the booster was tapped
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if (currentTaps <= maxTaps)
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{
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AudioManager.Instance.LoadAndPlayUIAudio($"buildup_loop{currentTaps}",true);
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}
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}
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/// <summary>
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@@ -468,6 +475,9 @@ namespace UI.CardSystem
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// Play the particle system
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openingParticleSystem.Play();
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}
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// Play fanfare audio clio
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AudioManager.Instance.LoadAndPlayUIAudio("Fanfare",false);
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}
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/// <summary>
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