Initial card audio
This commit is contained in:
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--- !u!114 &6629069534496617365
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--- !u!114 &6629069534496617365
|
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@@ -52,3 +346,5 @@ MonoBehaviour:
|
|||||||
musicSources: []
|
musicSources: []
|
||||||
ambienceSources: []
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ambienceSources: []
|
||||||
SFXSources: []
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SFXSources: []
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uiAudioSource: {fileID: 836822111543205959}
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|
uiMusicSource: {fileID: 6954913982444384522}
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@@ -1213,7 +1213,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.10938991, y: 0.11800001}
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m_AnchorMax: {x: 0.94400007, y: 0.41016972}
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m_AnchoredPosition: {x: 4.8621826, y: 0}
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m_SizeDelta: {x: -22.9929, y: -20.246}
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m_SizeDelta: {x: -22.9929, y: -20.246}
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m_Pivot: {x: 0.5, y: 0}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!114 &7750609879083104855
|
--- !u!114 &7750609879083104855
|
||||||
|
|||||||
@@ -444,6 +444,13 @@ namespace UI.CardSystem
|
|||||||
// Generate the impulse with strength 1 and random velocity
|
// Generate the impulse with strength 1 and random velocity
|
||||||
impulseSource.GenerateImpulse(randomVelocity);
|
impulseSource.GenerateImpulse(randomVelocity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Cycle through audio clips depending on how much the booster was tapped
|
||||||
|
if (currentTaps <= maxTaps)
|
||||||
|
{
|
||||||
|
AudioManager.Instance.LoadAndPlayUIAudio($"buildup_loop{currentTaps}",true);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -468,6 +475,9 @@ namespace UI.CardSystem
|
|||||||
// Play the particle system
|
// Play the particle system
|
||||||
openingParticleSystem.Play();
|
openingParticleSystem.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Play fanfare audio clio
|
||||||
|
AudioManager.Instance.LoadAndPlayUIAudio("Fanfare",false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -1,12 +1,16 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Audio;
|
|
||||||
using AppleHills.Core;
|
using AppleHills.Core;
|
||||||
using AppleHills.Core.Interfaces;
|
using AppleHills.Core.Interfaces;
|
||||||
using System.Collections.Generic;
|
|
||||||
using AudioSourceEvents;
|
using AudioSourceEvents;
|
||||||
using System;
|
|
||||||
using Core;
|
using Core;
|
||||||
using Core.Lifecycle;
|
using Core.Lifecycle;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UI;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
using UnityEngine.Audio;
|
||||||
|
using UnityEngine.Playables;
|
||||||
|
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||||
|
|
||||||
public class AudioManager : ManagedBehaviour, IPausable
|
public class AudioManager : ManagedBehaviour, IPausable
|
||||||
{
|
{
|
||||||
@@ -32,6 +36,12 @@ public class AudioManager : ManagedBehaviour, IPausable
|
|||||||
public List<AppleAudioSource> ambienceSources;
|
public List<AppleAudioSource> ambienceSources;
|
||||||
public List<AppleAudioSource> SFXSources;
|
public List<AppleAudioSource> SFXSources;
|
||||||
|
|
||||||
|
public AppleAudioSource uiAudioSource;
|
||||||
|
public AppleAudioSource uiMusicSource;
|
||||||
|
// Dictionary to track addressable handles by AudioManager
|
||||||
|
private Dictionary<AppleAudioSource, AsyncOperationHandle<AudioResource>> _addressableHandles
|
||||||
|
= new Dictionary<AppleAudioSource, AsyncOperationHandle<AudioResource>>();
|
||||||
|
|
||||||
private IAudioEventSource _eventSource;
|
private IAudioEventSource _eventSource;
|
||||||
private bool wasInterrupted;
|
private bool wasInterrupted;
|
||||||
|
|
||||||
@@ -212,7 +222,7 @@ public class AudioManager : ManagedBehaviour, IPausable
|
|||||||
|
|
||||||
private void OnApplicationQuit()
|
private void OnApplicationQuit()
|
||||||
{
|
{
|
||||||
// TODO: Release the handles safely ReleaseAllHandles();
|
ReleaseAllHandles();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetupNewAudioSource(AppleAudioSource audioSource)
|
private void SetupNewAudioSource(AppleAudioSource audioSource)
|
||||||
@@ -284,4 +294,54 @@ public class AudioManager : ManagedBehaviour, IPausable
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void LoadAndPlayUIAudio(string key, bool isMusic)
|
||||||
|
{
|
||||||
|
var _targetAudioPlayer = uiAudioSource;
|
||||||
|
if (isMusic)
|
||||||
|
{
|
||||||
|
_targetAudioPlayer = uiMusicSource;
|
||||||
|
}
|
||||||
|
// Load the asset via addressables
|
||||||
|
var handle = Addressables.LoadAssetAsync<AudioResource>(key);
|
||||||
|
var result = handle.WaitForCompletion();
|
||||||
|
|
||||||
|
// Store the handle for later release
|
||||||
|
_addressableHandles[uiAudioSource] = handle;
|
||||||
|
|
||||||
|
Logging.Debug($"[CinematicsManager] Loaded addressable UI audio clip: {key}");
|
||||||
|
_targetAudioPlayer.audioSource.resource = result;
|
||||||
|
_targetAudioPlayer.Play(0);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Releases all active addressable handles
|
||||||
|
/// </summary>
|
||||||
|
private void ReleaseAllHandles()
|
||||||
|
{
|
||||||
|
foreach (var handle in _addressableHandles.Values)
|
||||||
|
{
|
||||||
|
if (handle.IsValid())
|
||||||
|
{
|
||||||
|
Addressables.Release(handle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_addressableHandles.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
// Subscribe to application quit event to ensure cleanup
|
||||||
|
Application.quitting += OnApplicationQuit;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
// Unsubscribe from application quit event
|
||||||
|
Application.quitting -= OnApplicationQuit;
|
||||||
|
|
||||||
|
// Clean up any remaining addressable handles when disabled
|
||||||
|
ReleaseAllHandles();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
18
Assets/Scripts/UI/UIAudio.cs
Normal file
18
Assets/Scripts/UI/UIAudio.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using Core.Lifecycle;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UIAudio : ManagedBehaviour
|
||||||
|
{
|
||||||
|
public AppleAudioSource uiAudioSource;
|
||||||
|
|
||||||
|
[Header("Card audio clips")]
|
||||||
|
public AudioClip buildup1;
|
||||||
|
public AudioClip buildup2;
|
||||||
|
public AudioClip buildup3;
|
||||||
|
public AudioClip fanfare;
|
||||||
|
|
||||||
|
internal override void OnManagedStart()
|
||||||
|
{
|
||||||
|
uiAudioSource = GetComponent<AppleAudioSource>();
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/UIAudio.cs.meta
Normal file
2
Assets/Scripts/UI/UIAudio.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
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BIN
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Assets/Sound/UI/ui_whoosh1.wav
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BIN
Assets/Sound/UI/ui_whoosh1.wav
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23
Assets/Sound/UI/ui_whoosh1.wav.meta
Normal file
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Assets/Sound/UI/ui_whoosh1.wav.meta
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Assets/Sound/UI/ui_whoosh2.wav
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BIN
Assets/Sound/UI/ui_whoosh2.wav
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Binary file not shown.
23
Assets/Sound/UI/ui_whoosh2.wav.meta
Normal file
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Assets/Sound/UI/ui_whoosh2.wav.meta
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fileFormatVersion: 2
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guid: ff3374b8dfc65844a8cac944cb03bfc5
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sampleRateSetting: 0
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sampleRateOverride: 44100
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preloadAudioData: 0
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platformSettingOverrides: {}
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normalize: 1
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loadInBackground: 0
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Assets/Sound/UI/ui_whoosh3.wav
Normal file
BIN
Assets/Sound/UI/ui_whoosh3.wav
Normal file
Binary file not shown.
23
Assets/Sound/UI/ui_whoosh3.wav.meta
Normal file
23
Assets/Sound/UI/ui_whoosh3.wav.meta
Normal file
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fileFormatVersion: 2
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guid: 583ef7b7775e26643b26e91ac220635e
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externalObjects: {}
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serializedVersion: 8
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Sound/UI/ui_whoosh4.wav
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BIN
Assets/Sound/UI/ui_whoosh4.wav
Normal file
Binary file not shown.
23
Assets/Sound/UI/ui_whoosh4.wav.meta
Normal file
23
Assets/Sound/UI/ui_whoosh4.wav.meta
Normal file
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fileFormatVersion: 2
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guid: 1eb5a5804b5d4f846bc2b769ab27eb8a
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externalObjects: {}
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serializedVersion: 8
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defaultSettings:
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serializedVersion: 2
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user