Initial card audio
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--- !u!114 &836822111543205959
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m_Script: {fileID: 11500000, guid: 242e6101be071f44fb14c3c12641c833, type: 3}
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m_Name:
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m_EditorClassIdentifier: AppleHillsScripts::AppleAudioSource
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audioSourceType: 3
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audioSource: {fileID: 0}
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clipPriority: 0
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sourcePriority: 0
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--- !u!1 &5034240524438268576
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GameObject:
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m_ObjectHideFlags: 0
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@@ -29,7 +321,9 @@ Transform:
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m_LocalPosition: {x: -43.31334, y: 8.42863, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!114 &6629069534496617365
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||||
@@ -52,3 +346,5 @@ MonoBehaviour:
|
||||
musicSources: []
|
||||
ambienceSources: []
|
||||
SFXSources: []
|
||||
uiAudioSource: {fileID: 836822111543205959}
|
||||
uiMusicSource: {fileID: 6954913982444384522}
|
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@@ -1213,7 +1213,7 @@ RectTransform:
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m_AnchorMin: {x: 0.10938991, y: 0.11800001}
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m_SizeDelta: {x: -22.9929, y: -20.246}
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m_Pivot: {x: 0.5, y: 0}
|
||||
--- !u!114 &7750609879083104855
|
||||
|
||||
@@ -444,6 +444,13 @@ namespace UI.CardSystem
|
||||
// Generate the impulse with strength 1 and random velocity
|
||||
impulseSource.GenerateImpulse(randomVelocity);
|
||||
}
|
||||
|
||||
// Cycle through audio clips depending on how much the booster was tapped
|
||||
if (currentTaps <= maxTaps)
|
||||
{
|
||||
AudioManager.Instance.LoadAndPlayUIAudio($"buildup_loop{currentTaps}",true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -468,6 +475,9 @@ namespace UI.CardSystem
|
||||
// Play the particle system
|
||||
openingParticleSystem.Play();
|
||||
}
|
||||
|
||||
// Play fanfare audio clio
|
||||
AudioManager.Instance.LoadAndPlayUIAudio("Fanfare",false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,12 +1,16 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
using AppleHills.Core;
|
||||
using AppleHills.Core.Interfaces;
|
||||
using System.Collections.Generic;
|
||||
using AudioSourceEvents;
|
||||
using System;
|
||||
using Core;
|
||||
using Core.Lifecycle;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.Audio;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
|
||||
public class AudioManager : ManagedBehaviour, IPausable
|
||||
{
|
||||
@@ -32,6 +36,12 @@ public class AudioManager : ManagedBehaviour, IPausable
|
||||
public List<AppleAudioSource> ambienceSources;
|
||||
public List<AppleAudioSource> SFXSources;
|
||||
|
||||
public AppleAudioSource uiAudioSource;
|
||||
public AppleAudioSource uiMusicSource;
|
||||
// Dictionary to track addressable handles by AudioManager
|
||||
private Dictionary<AppleAudioSource, AsyncOperationHandle<AudioResource>> _addressableHandles
|
||||
= new Dictionary<AppleAudioSource, AsyncOperationHandle<AudioResource>>();
|
||||
|
||||
private IAudioEventSource _eventSource;
|
||||
private bool wasInterrupted;
|
||||
|
||||
@@ -212,7 +222,7 @@ public class AudioManager : ManagedBehaviour, IPausable
|
||||
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
// TODO: Release the handles safely ReleaseAllHandles();
|
||||
ReleaseAllHandles();
|
||||
}
|
||||
|
||||
private void SetupNewAudioSource(AppleAudioSource audioSource)
|
||||
@@ -284,4 +294,54 @@ public class AudioManager : ManagedBehaviour, IPausable
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadAndPlayUIAudio(string key, bool isMusic)
|
||||
{
|
||||
var _targetAudioPlayer = uiAudioSource;
|
||||
if (isMusic)
|
||||
{
|
||||
_targetAudioPlayer = uiMusicSource;
|
||||
}
|
||||
// Load the asset via addressables
|
||||
var handle = Addressables.LoadAssetAsync<AudioResource>(key);
|
||||
var result = handle.WaitForCompletion();
|
||||
|
||||
// Store the handle for later release
|
||||
_addressableHandles[uiAudioSource] = handle;
|
||||
|
||||
Logging.Debug($"[CinematicsManager] Loaded addressable UI audio clip: {key}");
|
||||
_targetAudioPlayer.audioSource.resource = result;
|
||||
_targetAudioPlayer.Play(0);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Releases all active addressable handles
|
||||
/// </summary>
|
||||
private void ReleaseAllHandles()
|
||||
{
|
||||
foreach (var handle in _addressableHandles.Values)
|
||||
{
|
||||
if (handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
}
|
||||
_addressableHandles.Clear();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
// Subscribe to application quit event to ensure cleanup
|
||||
Application.quitting += OnApplicationQuit;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
// Unsubscribe from application quit event
|
||||
Application.quitting -= OnApplicationQuit;
|
||||
|
||||
// Clean up any remaining addressable handles when disabled
|
||||
ReleaseAllHandles();
|
||||
}
|
||||
}
|
||||
|
||||
18
Assets/Scripts/UI/UIAudio.cs
Normal file
18
Assets/Scripts/UI/UIAudio.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Core.Lifecycle;
|
||||
using UnityEngine;
|
||||
|
||||
public class UIAudio : ManagedBehaviour
|
||||
{
|
||||
public AppleAudioSource uiAudioSource;
|
||||
|
||||
[Header("Card audio clips")]
|
||||
public AudioClip buildup1;
|
||||
public AudioClip buildup2;
|
||||
public AudioClip buildup3;
|
||||
public AudioClip fanfare;
|
||||
|
||||
internal override void OnManagedStart()
|
||||
{
|
||||
uiAudioSource = GetComponent<AppleAudioSource>();
|
||||
}
|
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}
|
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2
Assets/Scripts/UI/UIAudio.cs.meta
Normal file
2
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Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 028994d903ad5194f8e5fc0e5a580661
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8
Assets/Sound/UI.meta
Normal file
8
Assets/Sound/UI.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: a94105f12e012db4291fe3c4796bd59c
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Sound/UI/Buildup_1.wav
Normal file
BIN
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Normal file
Binary file not shown.
23
Assets/Sound/UI/Buildup_1.wav.meta
Normal file
23
Assets/Sound/UI/Buildup_1.wav.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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guid: 645b89354da5a3f4f99e3254d1dde34e
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AudioImporter:
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Assets/Sound/UI/Buildup_2.wav
Normal file
BIN
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Normal file
Binary file not shown.
23
Assets/Sound/UI/Buildup_2.wav.meta
Normal file
23
Assets/Sound/UI/Buildup_2.wav.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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sampleRateOverride: 44100
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compressionFormat: 1
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preloadAudioData: 0
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platformSettingOverrides: {}
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ambisonic: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Sound/UI/Buildup_3.wav
Normal file
BIN
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Normal file
Binary file not shown.
23
Assets/Sound/UI/Buildup_3.wav.meta
Normal file
23
Assets/Sound/UI/Buildup_3.wav.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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BIN
Assets/Sound/UI/Fanfare.wav
Normal file
BIN
Assets/Sound/UI/Fanfare.wav
Normal file
Binary file not shown.
23
Assets/Sound/UI/Fanfare.wav.meta
Normal file
23
Assets/Sound/UI/Fanfare.wav.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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preloadAudioData: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Sound/UI/buildup_loop1.wav
Normal file
BIN
Assets/Sound/UI/buildup_loop1.wav
Normal file
Binary file not shown.
23
Assets/Sound/UI/buildup_loop1.wav.meta
Normal file
23
Assets/Sound/UI/buildup_loop1.wav.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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|
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AudioImporter:
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externalObjects: {}
|
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serializedVersion: 8
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defaultSettings:
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serializedVersion: 2
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loadType: 0
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||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
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||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
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loadInBackground: 0
|
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ambisonic: 0
|
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
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BIN
Assets/Sound/UI/buildup_loop2.wav
Normal file
BIN
Assets/Sound/UI/buildup_loop2.wav
Normal file
Binary file not shown.
23
Assets/Sound/UI/buildup_loop2.wav.meta
Normal file
23
Assets/Sound/UI/buildup_loop2.wav.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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|
||||
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externalObjects: {}
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defaultSettings:
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||||
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|
||||
sampleRateOverride: 44100
|
||||
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||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
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userData:
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assetBundleName:
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assetBundleVariant:
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2
Assets/Sound/UI/floraphonic.txt
Normal file
2
Assets/Sound/UI/floraphonic.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
UI audio by floraphonic
|
||||
https://pixabay.com/sound-effects/swing-whoosh-5-198498/
|
||||
7
Assets/Sound/UI/floraphonic.txt.meta
Normal file
7
Assets/Sound/UI/floraphonic.txt.meta
Normal file
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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Assets/Sound/UI/paper_pickup1.wav
Normal file
BIN
Assets/Sound/UI/paper_pickup1.wav
Normal file
Binary file not shown.
23
Assets/Sound/UI/paper_pickup1.wav.meta
Normal file
23
Assets/Sound/UI/paper_pickup1.wav.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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Normal file
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Normal file
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Reference in New Issue
Block a user