Add a sprite collider generator tool window
This commit is contained in:
@@ -10,6 +10,7 @@ GameObject:
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m_Component:
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- component: {fileID: 7111145574660306503}
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- component: {fileID: 3889795708575321074}
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- component: {fileID: 7249681423942450184}
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m_Layer: 0
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m_Name: Left_Tile2_0
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m_TagString: Untagged
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@@ -87,6 +88,63 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!60 &7249681423942450184
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 864595161669782950}
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m_Enabled: 1
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m_Material: {fileID: 0}
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m_ExcludeLayers:
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m_ForceSendLayers:
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m_Bits: 4294967295
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m_ForceReceiveLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ContactCaptureLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_CallbackLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_UsedByEffector: 0
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m_CompositeOperation: 0
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m_CompositeOrder: 0
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 2.37, y: 5}
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newSize: {x: 2.37, y: 5}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_Points:
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m_Paths:
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- - {x: 0.575, y: -1.5}
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- {x: 0.185, y: -0.63}
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- {x: 1.145, y: 0.85999995}
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- {x: 1.185, y: 1.41}
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- {x: 0.835, y: 1.8499999}
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- {x: 0.635, y: 2.5}
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- {x: -1.185, y: 2.5}
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- {x: -1.185, y: -2.5}
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- {x: 0.635, y: -2.5}
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- {x: 0.625, y: -1.64}
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m_UseDelaunayMesh: 0
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--- !u!1 &2171518497100337372
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GameObject:
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m_ObjectHideFlags: 0
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@@ -97,6 +155,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1003080013996268193}
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- component: {fileID: 4856205316150460481}
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- component: {fileID: 2843103852598642252}
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m_Layer: 0
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m_Name: Right_Tile1_0
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m_TagString: Untagged
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@@ -174,6 +233,69 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!60 &2843103852598642252
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PolygonCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2171518497100337372}
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m_Enabled: 1
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m_Material: {fileID: 0}
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serializedVersion: 2
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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newSize: {x: 2.65, y: 5}
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adaptiveTiling: 0
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- - {x: -0.48499998, y: 2.5}
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- {x: 0.035, y: 1.66}
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- {x: -0.24499999, y: 1.15}
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- {x: -0.285, y: 0.90999997}
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- {x: -1.115, y: -0.03}
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- {x: -1.3249999, y: -0.35}
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- {x: -1.2049999, y: -0.84999996}
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- {x: -0.585, y: -1.27}
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- {x: -0.625, y: -1.65}
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- {x: -0.48499998, y: -2.5}
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- {x: 1.3249999, y: -2.5}
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- {x: 1.3249999, y: 2.5}
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--- !u!1 &2956826569642009690
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GameObject:
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m_ObjectHideFlags: 0
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