Cleanup code structure, code smells, rename paramter, break out more granular managers

This commit is contained in:
Michal Pikulski
2025-11-27 12:10:25 +01:00
parent d083c2873e
commit a57fca63bf
23 changed files with 1738 additions and 453 deletions

View File

@@ -15,6 +15,8 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
public class StatuePhotoGalleryController : ManagedBehaviour
{
public static StatuePhotoGalleryController Instance { get; private set; }
[Header("Gallery UI")]
[SerializeField] private Transform gridContainer;
[SerializeField] private PhotoGridItem gridItemPrefab;
@@ -29,25 +31,33 @@ namespace Minigames.StatueDressup.Controllers
[SerializeField] private Button nextPageButton;
[SerializeField] private Text pageStatusText;
private AppleHills.Core.Settings.IStatueDressupSettings _settings;
private int _currentPage;
private List<string> _allPhotoIds = new List<string>();
private Dictionary<string, PhotoGridItem> _activeGridItems = new Dictionary<string, PhotoGridItem>();
private Dictionary<string, Texture2D> _thumbnailCache = new Dictionary<string, Texture2D>();
private Dictionary<string, Texture2D> _fullPhotoCache = new Dictionary<string, Texture2D>(); // Cache full photos for enlargement
private Queue<string> _thumbnailCacheOrder = new Queue<string>();
private bool _isLoadingPage;
private PhotoEnlargeController _enlargeController;
private int currentPage;
private List<string> allPhotoIds = new List<string>();
private Dictionary<string, PhotoGridItem> activeGridItems = new Dictionary<string, PhotoGridItem>();
private Dictionary<string, Texture2D> thumbnailCache = new Dictionary<string, Texture2D>();
private Dictionary<string, Texture2D> fullPhotoCache = new Dictionary<string, Texture2D>(); // Cache full photos for enlargement
private Queue<string> thumbnailCacheOrder = new Queue<string>();
private bool isLoadingPage;
private PhotoEnlargeController enlargeController;
internal override void OnManagedStart()
{
base.OnManagedStart();
// Get settings
_settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IStatueDressupSettings>();
// Singleton pattern
if (Instance != null && Instance != this)
{
Logging.Warning("[StatuePhotoGalleryController] Duplicate instance detected. Destroying duplicate.");
Destroy(gameObject);
return;
}
Instance = this;
var settings = StatueDressupSettings.Instance?.Settings;
// Initialize enlarge controller
_enlargeController = new PhotoEnlargeController(backdrop, enlargedContainer, _settings?.GalleryAnimationDuration ?? 0.3f);
enlargeController = new PhotoEnlargeController(backdrop, enlargedContainer, settings?.GalleryAnimationDuration ?? 0.3f);
// Setup page navigation buttons
if (previousPageButton != null)
@@ -76,10 +86,10 @@ namespace Minigames.StatueDressup.Controllers
ClearGrid();
// Get all photo IDs
_allPhotoIds = PhotoManager.GetAllPhotoIds(CaptureType.StatueMinigame);
_currentPage = 0;
allPhotoIds = PhotoManager.GetAllPhotoIds(CaptureType.StatueMinigame);
currentPage = 0;
Logging.Debug($"[StatuePhotoGalleryController] Gallery refreshed: {_allPhotoIds.Count} photos");
Logging.Debug($"[StatuePhotoGalleryController] Gallery refreshed: {allPhotoIds.Count} photos");
// Display first page
DisplayCurrentPage();
@@ -90,18 +100,18 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
private void DisplayCurrentPage()
{
if (_isLoadingPage) return;
if (isLoadingPage) return;
_isLoadingPage = true;
isLoadingPage = true;
// Clear current grid
ClearGrid();
// Get photos for current page
int itemsPerPage = _settings?.GalleryItemsPerPage ?? 20;
List<string> pagePhotoIds = PhotoManager.GetPhotoIdsPage(CaptureType.StatueMinigame, _currentPage, itemsPerPage);
int itemsPerPage = StatueDressupSettings.Instance?.Settings?.GalleryItemsPerPage ?? 20;
List<string> pagePhotoIds = PhotoManager.GetPhotoIdsPage(CaptureType.StatueMinigame, currentPage, itemsPerPage);
Logging.Debug($"[StatuePhotoGalleryController] Displaying page {_currentPage + 1}: {pagePhotoIds.Count} items");
Logging.Debug($"[StatuePhotoGalleryController] Displaying page {currentPage + 1}: {pagePhotoIds.Count} items");
// Spawn grid items for this page
foreach (string photoId in pagePhotoIds)
@@ -113,10 +123,10 @@ namespace Minigames.StatueDressup.Controllers
UpdatePageButtons();
// Update status text
int totalPages = Mathf.CeilToInt((float)_allPhotoIds.Count / itemsPerPage);
UpdateStatusText($"Page {_currentPage + 1}/{totalPages} ({_allPhotoIds.Count} photos)");
int totalPages = Mathf.CeilToInt((float)allPhotoIds.Count / itemsPerPage);
UpdateStatusText($"Page {currentPage + 1}/{totalPages} ({allPhotoIds.Count} photos)");
_isLoadingPage = false;
isLoadingPage = false;
}
/// <summary>
@@ -124,19 +134,19 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
private void UpdatePageButtons()
{
int itemsPerPage = _settings?.GalleryItemsPerPage ?? 20;
int totalPages = Mathf.CeilToInt((float)_allPhotoIds.Count / itemsPerPage);
int itemsPerPage = StatueDressupSettings.Instance?.Settings?.GalleryItemsPerPage ?? 20;
int totalPages = Mathf.CeilToInt((float)allPhotoIds.Count / itemsPerPage);
// Enable/disable previous button
if (previousPageButton != null)
{
previousPageButton.interactable = _currentPage > 0;
previousPageButton.interactable = currentPage > 0;
}
// Enable/disable next button
if (nextPageButton != null)
{
nextPageButton.interactable = _currentPage < totalPages - 1;
nextPageButton.interactable = currentPage < totalPages - 1;
}
}
@@ -145,11 +155,11 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
private void OnPreviousPageClicked()
{
if (_currentPage > 0)
if (currentPage > 0)
{
_currentPage--;
currentPage--;
DisplayCurrentPage();
Logging.Debug($"[StatuePhotoGalleryController] Navigated to previous page: {_currentPage}");
Logging.Debug($"[StatuePhotoGalleryController] Navigated to previous page: {currentPage}");
}
}
@@ -158,14 +168,14 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
private void OnNextPageClicked()
{
int itemsPerPage = _settings?.GalleryItemsPerPage ?? 20;
int totalPages = Mathf.CeilToInt((float)_allPhotoIds.Count / itemsPerPage);
int itemsPerPage = StatueDressupSettings.Instance?.Settings?.GalleryItemsPerPage ?? 20;
int totalPages = Mathf.CeilToInt((float)allPhotoIds.Count / itemsPerPage);
if (_currentPage < totalPages - 1)
if (currentPage < totalPages - 1)
{
_currentPage++;
currentPage++;
DisplayCurrentPage();
Logging.Debug($"[StatuePhotoGalleryController] Navigated to next page: {_currentPage}");
Logging.Debug($"[StatuePhotoGalleryController] Navigated to next page: {currentPage}");
}
}
@@ -174,7 +184,7 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
private void SpawnGridItem(string photoId)
{
if (_activeGridItems.ContainsKey(photoId))
if (activeGridItems.ContainsKey(photoId))
{
Logging.Warning($"[StatuePhotoGalleryController] Grid item already exists: {photoId}");
return;
@@ -183,7 +193,7 @@ namespace Minigames.StatueDressup.Controllers
PhotoGridItem gridItem = Instantiate(gridItemPrefab, gridContainer);
gridItem.Initialize(photoId, this);
_activeGridItems[photoId] = gridItem;
activeGridItems[photoId] = gridItem;
// Load thumbnail asynchronously
StartCoroutine(LoadThumbnailAsync(photoId, gridItem));
@@ -195,7 +205,7 @@ namespace Minigames.StatueDressup.Controllers
private IEnumerator LoadThumbnailAsync(string photoId, PhotoGridItem gridItem)
{
// Check cache first
if (_thumbnailCache.TryGetValue(photoId, out Texture2D cachedThumbnail))
if (thumbnailCache.TryGetValue(photoId, out Texture2D cachedThumbnail))
{
gridItem.SetThumbnail(cachedThumbnail);
yield break;
@@ -214,7 +224,7 @@ namespace Minigames.StatueDressup.Controllers
}
// Create thumbnail
int thumbSize = _settings?.GalleryThumbnailSize ?? 256;
int thumbSize = StatueDressupSettings.Instance?.Settings?.GalleryThumbnailSize ?? 256;
Texture2D thumbnail = PhotoManager.CreateThumbnail(fullPhoto, thumbSize);
// Destroy full photo immediately (we only need thumbnail)
@@ -236,19 +246,19 @@ namespace Minigames.StatueDressup.Controllers
private void CacheThumbnail(string photoId, Texture2D thumbnail)
{
// Add to cache
_thumbnailCache[photoId] = thumbnail;
_thumbnailCacheOrder.Enqueue(photoId);
thumbnailCache[photoId] = thumbnail;
thumbnailCacheOrder.Enqueue(photoId);
// Evict oldest if over limit
int maxCached = _settings?.GalleryMaxCachedThumbnails ?? 50;
while (_thumbnailCache.Count > maxCached && _thumbnailCacheOrder.Count > 0)
int maxCached = StatueDressupSettings.Instance?.Settings?.GalleryMaxCachedThumbnails ?? 50;
while (thumbnailCache.Count > maxCached && thumbnailCacheOrder.Count > 0)
{
string oldestId = _thumbnailCacheOrder.Dequeue();
string oldestId = thumbnailCacheOrder.Dequeue();
if (_thumbnailCache.TryGetValue(oldestId, out Texture2D oldThumbnail))
if (thumbnailCache.TryGetValue(oldestId, out Texture2D oldThumbnail))
{
Destroy(oldThumbnail);
_thumbnailCache.Remove(oldestId);
thumbnailCache.Remove(oldestId);
Logging.Debug($"[StatuePhotoGalleryController] Evicted thumbnail from cache: {oldestId}");
}
}
@@ -259,28 +269,28 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
public void OnGridItemClicked(PhotoGridItem gridItem, string photoId)
{
if (_enlargeController == null)
if (enlargeController == null)
{
Logging.Error("[StatuePhotoGalleryController] Enlarge controller not initialized");
return;
}
// If already enlarged, shrink it
if (_enlargeController.IsPhotoEnlarged)
if (enlargeController.IsPhotoEnlarged)
{
_enlargeController.ShrinkPhoto();
enlargeController.ShrinkPhoto();
return;
}
Logging.Debug($"[StatuePhotoGalleryController] Enlarging photo: {photoId}");
float enlargedScale = _settings?.GalleryEnlargedScale ?? 2.5f;
float enlargedScale = StatueDressupSettings.Instance?.Settings?.GalleryEnlargedScale ?? 2.5f;
// Check cache first
if (_fullPhotoCache.TryGetValue(photoId, out Texture2D fullPhoto))
if (fullPhotoCache.TryGetValue(photoId, out Texture2D fullPhoto))
{
// Use cached photo
_enlargeController.EnlargePhoto(gridItem, enlargedPreviewPrefab != null ? enlargedPreviewPrefab : gridItem.gameObject, fullPhoto, enlargedScale);
enlargeController.EnlargePhoto(gridItem, enlargedPreviewPrefab != null ? enlargedPreviewPrefab : gridItem.gameObject, fullPhoto, enlargedScale);
}
else
{
@@ -294,12 +304,12 @@ namespace Minigames.StatueDressup.Controllers
}
// Cache it (limited cache)
if (_fullPhotoCache.Count < 10) // Keep only recent 10 full photos
if (fullPhotoCache.Count < 10) // Keep only recent 10 full photos
{
_fullPhotoCache[photoId] = fullPhoto;
fullPhotoCache[photoId] = fullPhoto;
}
_enlargeController.EnlargePhoto(gridItem, enlargedPreviewPrefab != null ? enlargedPreviewPrefab : gridItem.gameObject, fullPhoto, enlargedScale);
enlargeController.EnlargePhoto(gridItem, enlargedPreviewPrefab != null ? enlargedPreviewPrefab : gridItem.gameObject, fullPhoto, enlargedScale);
}
}
@@ -308,20 +318,20 @@ namespace Minigames.StatueDressup.Controllers
/// </summary>
public void CleanupGallery()
{
if (_enlargeController != null)
if (enlargeController != null)
{
_enlargeController.Cleanup();
enlargeController.Cleanup();
}
// Clean up cached full photos
foreach (var photo in _fullPhotoCache.Values)
foreach (var photo in fullPhotoCache.Values)
{
if (photo != null)
{
Destroy(photo);
}
}
_fullPhotoCache.Clear();
fullPhotoCache.Clear();
}
/// <summary>
@@ -341,12 +351,12 @@ namespace Minigames.StatueDressup.Controllers
private void ClearGrid()
{
// Destroy grid items
foreach (var gridItem in _activeGridItems.Values)
foreach (var gridItem in activeGridItems.Values)
{
if (gridItem != null)
Destroy(gridItem.gameObject);
}
_activeGridItems.Clear();
activeGridItems.Clear();
Logging.Debug("[StatuePhotoGalleryController] Grid cleared");
}
@@ -359,13 +369,13 @@ namespace Minigames.StatueDressup.Controllers
ClearGrid();
// Clear thumbnail cache
foreach (var thumbnail in _thumbnailCache.Values)
foreach (var thumbnail in thumbnailCache.Values)
{
if (thumbnail != null)
Destroy(thumbnail);
}
_thumbnailCache.Clear();
_thumbnailCacheOrder.Clear();
thumbnailCache.Clear();
thumbnailCacheOrder.Clear();
Logging.Debug("[StatuePhotoGalleryController] Gallery fully cleared");
}
@@ -374,7 +384,13 @@ namespace Minigames.StatueDressup.Controllers
{
base.OnManagedDestroy();
// Cleanup
// Singleton cleanup
if (Instance == this)
{
Instance = null;
}
// Clean up cached textures
ClearGallery();
CleanupGallery();