Make cards use settings
This commit is contained in:
committed by
Michal Pikulski
parent
4fdbbb0aa8
commit
a6471ede45
@@ -2,7 +2,7 @@
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using Core.SaveLoad;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UI.CardSystem.StateMachine;
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using AppleHills.Core.Settings;
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namespace UI.CardSystem.StateMachine.States
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{
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@@ -13,6 +13,7 @@ namespace UI.CardSystem.StateMachine.States
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public class CardAlbumEnlargedState : AppleState, IPointerClickHandler
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{
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private CardContext _context;
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private ICardSystemSettings _settings;
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private Vector3 _originalScale;
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private Transform _originalParent;
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private Vector3 _originalLocalPosition;
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@@ -25,6 +26,7 @@ namespace UI.CardSystem.StateMachine.States
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private void Awake()
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{
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_context = GetComponentInParent<CardContext>();
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_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
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}
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public override void OnEnterState()
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@@ -38,10 +40,10 @@ namespace UI.CardSystem.StateMachine.States
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// Notify page to show backdrop and reparent card to top layer
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OnEnlargeRequested?.Invoke(this);
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// Enlarge the card
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// Enlarge the card using album scale setting
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if (_context.Animator != null)
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{
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_context.Animator.PlayEnlarge();
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_context.Animator.PlayEnlarge(_settings.AlbumCardEnlargedScale);
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}
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Logging.Debug($"[CardAlbumEnlargedState] Card enlarged from album: {_context.CardData?.Name}");
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@@ -1,7 +1,7 @@
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using Core.SaveLoad;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using Core;
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using AppleHills.Core.Settings;
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namespace UI.CardSystem.StateMachine.States
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{
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@@ -11,16 +11,15 @@ namespace UI.CardSystem.StateMachine.States
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/// </summary>
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public class CardDraggingState : AppleState
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{
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[Header("Drag Settings")]
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[SerializeField] private float dragScale = 1.1f;
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private CardContext _context;
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private ICardSystemSettings _settings;
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private Vector3 _originalScale;
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private Vector3 _dragStartPosition;
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private void Awake()
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{
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_context = GetComponentInParent<CardContext>();
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_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
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}
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public override void OnEnterState()
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@@ -30,7 +29,7 @@ namespace UI.CardSystem.StateMachine.States
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_dragStartPosition = _context.RootTransform.position;
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// Scale up slightly during drag for visual feedback
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_context.RootTransform.localScale = _originalScale * dragScale;
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_context.RootTransform.localScale = _originalScale * _settings.DragScale;
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Logging.Debug($"[CardDraggingState] Entered drag state for card: {_context.CardData?.Name}");
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}
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@@ -1,6 +1,8 @@
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using Core.SaveLoad;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using AppleHills.Core.Settings;
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using Core;
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namespace UI.CardSystem.StateMachine.States
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{
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@@ -14,11 +16,13 @@ namespace UI.CardSystem.StateMachine.States
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[SerializeField] private GameObject newCardBadge;
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private CardContext _context;
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private ICardSystemSettings _settings;
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private Vector3 _originalScale;
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private void Awake()
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{
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_context = GetComponentInParent<CardContext>();
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_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
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}
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public override void OnEnterState()
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@@ -35,7 +39,7 @@ namespace UI.CardSystem.StateMachine.States
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// Enlarge the card
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if (_context.Animator != null)
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{
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_context.Animator.PlayEnlarge();
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_context.Animator.PlayEnlarge(_settings.NewCardEnlargedScale);
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}
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}
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@@ -3,6 +3,8 @@ using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using AppleHills.Core.Settings;
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using Core;
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namespace UI.CardSystem.StateMachine.States
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{
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@@ -16,14 +18,15 @@ namespace UI.CardSystem.StateMachine.States
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[SerializeField] private GameObject progressBarContainer;
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[SerializeField] private Image progressBarFill;
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[SerializeField] private TextMeshProUGUI progressText;
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[SerializeField] private int cardsToUpgrade = 5;
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private CardContext _context;
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private ICardSystemSettings _settings;
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private Vector3 _originalScale;
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private void Awake()
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{
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_context = GetComponentInParent<CardContext>();
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_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
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}
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public override void OnEnterState()
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@@ -41,13 +44,14 @@ namespace UI.CardSystem.StateMachine.States
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// Enlarge the card
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if (_context.Animator != null)
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{
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_context.Animator.PlayEnlarge();
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_context.Animator.PlayEnlarge(_settings.NewCardEnlargedScale);
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}
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}
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private void UpdateProgressBar()
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{
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int currentCount = _context.RepeatCardCount;
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int cardsToUpgrade = _settings.CardsToUpgrade;
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float progress = (float)currentCount / cardsToUpgrade;
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if (progressBarFill != null)
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@@ -2,6 +2,8 @@
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using Pixelplacement.TweenSystem;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using AppleHills.Core.Settings;
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using Core;
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namespace UI.CardSystem.StateMachine.States
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{
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@@ -17,17 +19,16 @@ namespace UI.CardSystem.StateMachine.States
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[Header("Idle Hover Settings")]
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[SerializeField] private bool enableIdleHover = true;
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[SerializeField] private float idleHoverHeight = 10f;
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[SerializeField] private float idleHoverDuration = 1.5f;
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[SerializeField] private float hoverScaleMultiplier = 1.05f;
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private CardContext _context;
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private ICardSystemSettings _settings;
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private TweenBase _idleHoverTween;
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private Vector2 _originalPosition;
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private void Awake()
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{
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_context = GetComponentInParent<CardContext>();
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_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
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}
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public override void OnEnterState()
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@@ -57,7 +58,7 @@ namespace UI.CardSystem.StateMachine.States
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// Start idle hover animation
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if (enableIdleHover && _context.Animator != null)
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{
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_idleHoverTween = _context.Animator.StartIdleHover(idleHoverHeight, idleHoverDuration);
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_idleHoverTween = _context.Animator.StartIdleHover(_settings.IdleHoverHeight, _settings.IdleHoverDuration);
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}
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}
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@@ -66,7 +67,7 @@ namespace UI.CardSystem.StateMachine.States
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// Scale up slightly on hover
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if (_context.Animator != null)
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{
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_context.Animator.AnimateScale(Vector3.one * hoverScaleMultiplier, 0.2f);
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_context.Animator.AnimateScale(Vector3.one * _settings.HoverScaleMultiplier, 0.2f);
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}
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}
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