Make cards use settings
This commit is contained in:
committed by
Michal Pikulski
parent
4fdbbb0aa8
commit
a6471ede45
@@ -3,6 +3,8 @@ using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using AppleHills.Core.Settings;
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using Core;
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namespace UI.CardSystem.StateMachine.States
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{
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@@ -16,14 +18,15 @@ namespace UI.CardSystem.StateMachine.States
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[SerializeField] private GameObject progressBarContainer;
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[SerializeField] private Image progressBarFill;
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[SerializeField] private TextMeshProUGUI progressText;
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[SerializeField] private int cardsToUpgrade = 5;
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private CardContext _context;
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private ICardSystemSettings _settings;
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private Vector3 _originalScale;
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private void Awake()
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{
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_context = GetComponentInParent<CardContext>();
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_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
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}
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public override void OnEnterState()
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@@ -41,13 +44,14 @@ namespace UI.CardSystem.StateMachine.States
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// Enlarge the card
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if (_context.Animator != null)
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{
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_context.Animator.PlayEnlarge();
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_context.Animator.PlayEnlarge(_settings.NewCardEnlargedScale);
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}
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}
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private void UpdateProgressBar()
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{
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int currentCount = _context.RepeatCardCount;
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int cardsToUpgrade = _settings.CardsToUpgrade;
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float progress = (float)currentCount / cardsToUpgrade;
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if (progressBarFill != null)
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