Fix puzzle unlock issues
This commit is contained in:
@@ -60,6 +60,10 @@ namespace PuzzleS
|
||||
|
||||
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
|
||||
Debug.Log("[MDPI] OnSceneLoaded");
|
||||
_runtimeDependencies.Clear();
|
||||
BuildRuntimeDependencies();
|
||||
UnlockInitialSteps();
|
||||
}
|
||||
@@ -74,6 +78,14 @@ namespace PuzzleS
|
||||
if (!_stepBehaviours.ContainsKey(behaviour.stepData))
|
||||
{
|
||||
_stepBehaviours.Add(behaviour.stepData, behaviour);
|
||||
_runtimeDependencies.Clear();
|
||||
foreach (var step in _stepBehaviours.Values)
|
||||
{
|
||||
step.LockStep();
|
||||
}
|
||||
_unlockedSteps.Clear();
|
||||
BuildRuntimeDependencies();
|
||||
UnlockInitialSteps();
|
||||
Debug.Log($"[Puzzles] Registered step: {behaviour.stepData.stepId} on {behaviour.gameObject.name}");
|
||||
}
|
||||
}
|
||||
@@ -196,8 +208,9 @@ namespace PuzzleS
|
||||
/// </summary>
|
||||
public bool IsStepUnlocked(PuzzleStepSO step)
|
||||
{
|
||||
BuildRuntimeDependencies();
|
||||
UnlockInitialSteps();
|
||||
// _runtimeDependencies.Clear();
|
||||
// BuildRuntimeDependencies();
|
||||
// UnlockInitialSteps();
|
||||
return _unlockedSteps.Contains(step);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user