Semi-working rarity upgrades
This commit is contained in:
264
Assets/Editor/CardSystem/CardSystemLivePreview.cs
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264
Assets/Editor/CardSystem/CardSystemLivePreview.cs
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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using Data.CardSystem;
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using AppleHills.Data.CardSystem;
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using System.Collections.Generic;
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using System.Linq;
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namespace AppleHills.Editor
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{
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/// <summary>
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/// Live preview window for the Card System. Shows real-time collection status.
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/// </summary>
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public class CardSystemLivePreview : EditorWindow
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{
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private Vector2 scrollPosition;
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private bool isSubscribed = false;
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private double lastUpdateTime = 0;
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private const double UPDATE_INTERVAL = 1.0; // Poll every 1 second as backup
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// Cache for display
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private Dictionary<CardRarity, List<CardData>> cardsByRarity = new Dictionary<CardRarity, List<CardData>>();
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private int totalCards = 0;
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private int totalUniqueCards = 0;
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private int boosterCount = 0;
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private string lastEventMessage = "";
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[MenuItem("Tools/Card System/Live Collection Preview")]
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public static void ShowWindow()
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{
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CardSystemLivePreview window = GetWindow<CardSystemLivePreview>("Card Collection Live");
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window.minSize = new Vector2(400, 300);
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window.Show();
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}
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private void OnEnable()
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{
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EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
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if (Application.isPlaying)
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{
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SubscribeToEvents();
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RefreshData();
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}
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}
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private void OnDisable()
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{
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EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
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UnsubscribeFromEvents();
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}
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private void OnPlayModeStateChanged(PlayModeStateChange state)
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{
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if (state == PlayModeStateChange.EnteredPlayMode)
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{
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SubscribeToEvents();
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RefreshData();
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}
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else if (state == PlayModeStateChange.ExitingPlayMode)
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{
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UnsubscribeFromEvents();
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}
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}
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private void SubscribeToEvents()
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{
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if (isSubscribed || !Application.isPlaying) return;
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if (CardSystemManager.Instance != null)
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{
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CardSystemManager.Instance.OnBoosterOpened += OnBoosterOpened;
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CardSystemManager.Instance.OnCardCollected += OnCardCollected;
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CardSystemManager.Instance.OnCardRarityUpgraded += OnCardRarityUpgraded;
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CardSystemManager.Instance.OnBoosterCountChanged += OnBoosterCountChanged;
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isSubscribed = true;
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Debug.Log("[CardSystemLivePreview] Subscribed to CardSystemManager events");
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}
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}
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private void UnsubscribeFromEvents()
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{
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if (!isSubscribed) return;
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if (CardSystemManager.Instance != null)
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{
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CardSystemManager.Instance.OnBoosterOpened -= OnBoosterOpened;
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CardSystemManager.Instance.OnCardCollected -= OnCardCollected;
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CardSystemManager.Instance.OnCardRarityUpgraded -= OnCardRarityUpgraded;
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CardSystemManager.Instance.OnBoosterCountChanged -= OnBoosterCountChanged;
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}
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isSubscribed = false;
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}
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// Event Handlers
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private void OnBoosterOpened(List<CardData> cards)
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{
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lastEventMessage = $"Booster opened! Drew {cards.Count} cards";
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RefreshData();
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Repaint();
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}
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private void OnCardCollected(CardData card)
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{
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lastEventMessage = $"New card collected: {card.Name} ({card.Rarity})";
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RefreshData();
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Repaint();
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}
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private void OnCardRarityUpgraded(CardData card)
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{
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lastEventMessage = $"Card upgraded: {card.Name} → {card.Rarity}!";
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RefreshData();
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Repaint();
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}
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private void OnBoosterCountChanged(int count)
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{
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boosterCount = count;
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lastEventMessage = $"Booster count changed: {count}";
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Repaint();
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}
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private void RefreshData()
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{
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if (!Application.isPlaying || CardSystemManager.Instance == null) return;
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var allCards = CardSystemManager.Instance.GetAllCollectedCards();
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// Group by rarity
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cardsByRarity.Clear();
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cardsByRarity[CardRarity.Normal] = allCards.Where(c => c.Rarity == CardRarity.Normal).ToList();
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cardsByRarity[CardRarity.Rare] = allCards.Where(c => c.Rarity == CardRarity.Rare).ToList();
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cardsByRarity[CardRarity.Legendary] = allCards.Where(c => c.Rarity == CardRarity.Legendary).ToList();
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totalCards = allCards.Sum(c => c.CopiesOwned);
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totalUniqueCards = allCards.Count;
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boosterCount = CardSystemManager.Instance.GetBoosterPackCount();
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}
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private void Update()
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{
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if (!Application.isPlaying) return;
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// Poll every second as backup (in case events are missed)
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if (EditorApplication.timeSinceStartup - lastUpdateTime > UPDATE_INTERVAL)
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{
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lastUpdateTime = EditorApplication.timeSinceStartup;
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if (!isSubscribed)
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{
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SubscribeToEvents();
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}
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RefreshData();
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Repaint();
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}
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}
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private void OnGUI()
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{
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if (!Application.isPlaying)
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{
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EditorGUILayout.HelpBox("Enter Play Mode to view live collection data.", MessageType.Info);
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return;
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}
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if (CardSystemManager.Instance == null)
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{
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EditorGUILayout.HelpBox("CardSystemManager instance not found!", MessageType.Warning);
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return;
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}
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// Header
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EditorGUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.Label("Live Collection Preview", EditorStyles.boldLabel);
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EditorGUILayout.Space();
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// Summary Stats
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EditorGUILayout.LabelField("Total Unique Cards:", totalUniqueCards.ToString());
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EditorGUILayout.LabelField("Total Cards Owned:", totalCards.ToString());
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EditorGUILayout.LabelField("Booster Packs:", boosterCount.ToString());
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if (!string.IsNullOrEmpty(lastEventMessage))
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{
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EditorGUILayout.Space();
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EditorGUILayout.HelpBox(lastEventMessage, MessageType.Info);
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.Space();
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// Collection by Rarity
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scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
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DrawRaritySection(CardRarity.Legendary, Color.yellow);
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DrawRaritySection(CardRarity.Rare, new Color(0.5f, 0.5f, 1f)); // Light blue
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DrawRaritySection(CardRarity.Normal, Color.white);
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EditorGUILayout.EndScrollView();
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EditorGUILayout.Space();
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// Actions
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Refresh Now"))
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{
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RefreshData();
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}
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if (GUILayout.Button("Clear Event Log"))
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{
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lastEventMessage = "";
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}
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EditorGUILayout.EndHorizontal();
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}
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private void DrawRaritySection(CardRarity rarity, Color color)
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{
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if (!cardsByRarity.ContainsKey(rarity) || cardsByRarity[rarity].Count == 0)
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return;
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var cards = cardsByRarity[rarity];
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int totalCopies = cards.Sum(c => c.CopiesOwned);
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EditorGUILayout.Space();
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// Header
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var oldColor = GUI.backgroundColor;
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GUI.backgroundColor = color;
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EditorGUILayout.BeginVertical(EditorStyles.helpBox);
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GUI.backgroundColor = oldColor;
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GUILayout.Label($"{rarity} ({cards.Count} unique, {totalCopies} total)", EditorStyles.boldLabel);
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// Cards
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foreach (var card in cards.OrderBy(c => c.Name))
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(card.Name, GUILayout.Width(200));
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EditorGUILayout.LabelField($"x{card.CopiesOwned}", GUILayout.Width(50));
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EditorGUILayout.LabelField(card.Zone.ToString(), GUILayout.Width(100));
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// Progress to next tier (if not Legendary)
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if (rarity < CardRarity.Legendary)
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{
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int copiesNeeded = 5;
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float progress = Mathf.Clamp01((float)card.CopiesOwned / copiesNeeded);
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Rect progressRect = GUILayoutUtility.GetRect(100, 18);
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EditorGUI.ProgressBar(progressRect, progress, $"{card.CopiesOwned}/{copiesNeeded}");
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}
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.EndVertical();
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}
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}
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}
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#endif
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