Added Puzzle Steps and organized the Puzzle Item Data
Created folders for the puzzle and item data files and added Puzzle steps.
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Assets/Data/Puzzles/SoundBirdPuzzle/HeadbandPickup.asset
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Assets/Data/Puzzles/SoundBirdPuzzle/HeadbandPickup.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 84e39aac66cf4a10a89abc01b04b13af, type: 3}
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m_Name: HeadbandPickup
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m_EditorClassIdentifier:
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stepId: HeadBandPickup
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displayName: Picked up Headband!
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description: Once Wolter jumps out of the bushes, the headband is interactable.
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icon: {fileID: 0}
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unlocks: []
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fileFormatVersion: 2
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guid: 5700dd3bf16fa9e4aa9905379118d1bd
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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