Update the vacuum projectile logic
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@@ -272,6 +272,7 @@ namespace Core.Settings
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// Physics Layers
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int FortBlockLayer { get; } // Layer index for fort blocks
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int ProjectileLayer { get; } // Layer index for projectiles
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int GroundLayer { get; } // Layer index for ground/floor (used by vacuum projectile)
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// Projectile Abilities
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float VacuumSlideSpeed { get; } // Constant velocity for vacuum sliding (m/s)
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