Update the vacuum projectile logic

This commit is contained in:
Michal Pikulski
2025-12-16 19:42:48 +01:00
parent c5f37a5df4
commit aaaeef19d7
4 changed files with 41 additions and 29 deletions

View File

@@ -21,26 +21,6 @@ MonoBehaviour:
trajectoryTimeStep: 0.1
trajectoryLockDuration: 2
autoRegisterInput: 0
materialConfigs:
- material: 0
baseHp: 20
baseMass: 0.5
- material: 1
baseHp: 50
baseMass: 2
- material: 2
baseHp: 15
baseMass: 0.8
sizeConfigs:
- size: 0
hpMultiplier: 1
massMultiplier: 0.5
- size: 1
hpMultiplier: 1.5
massMultiplier: 1
- size: 2
hpMultiplier: 2
massMultiplier: 2
aiDifficultyConfigs:
- difficulty: 0
data:
@@ -61,6 +41,7 @@ MonoBehaviour:
thinkTimeMin: 0.2
thinkTimeMax: 0.8
defaultAIDifficulty: 1
aiAllowedProjectiles: 000000000100000003000000
weakPointExplosionRadius: 6
weakPointExplosionDamage: 30
weakPointExplosionForce: 30
@@ -119,4 +100,5 @@ MonoBehaviour:
ceilingFanDropSpeed: 30
fortBlockLayer: 16
projectileLayer: 15
groundLayer: 14
damageColorTint: {r: 1, g: 0, b: 0, a: 1}