Add skip functionality to Cinematics Manager
This commit is contained in:
BIN
Assets/Art/Sprites/UI/progress_circle.png
Normal file
BIN
Assets/Art/Sprites/UI/progress_circle.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 11 KiB |
195
Assets/Art/Sprites/UI/progress_circle.png.meta
Normal file
195
Assets/Art/Sprites/UI/progress_circle.png.meta
Normal file
@@ -0,0 +1,195 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bcd3fab43168dbd43a286294c6cc7838
|
||||
TextureImporter:
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
213: 2758595457390328306
|
||||
second: progress_circle_0
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: iOS
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: WindowsStoreApps
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: progress_circle_0
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 1
|
||||
width: 250
|
||||
height: 247
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
customData:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: -1
|
||||
bones: []
|
||||
spriteID: 2f9b1cce3ff784620800000000000000
|
||||
internalID: 2758595457390328306
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable:
|
||||
progress_circle_0: 2758595457390328306
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -60,7 +60,7 @@ Canvas:
|
||||
m_AdditionalShaderChannelsFlag: 0
|
||||
m_UpdateRectTransformForStandalone: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
m_SortingOrder: 10
|
||||
m_TargetDisplay: 0
|
||||
--- !u!114 &3022940599780685530
|
||||
MonoBehaviour:
|
||||
@@ -173,6 +173,81 @@ PlayableDirector:
|
||||
value: {fileID: 0}
|
||||
m_ExposedReferences:
|
||||
m_References: []
|
||||
--- !u!1 &3669323127008070100
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 538506048417711235}
|
||||
- component: {fileID: 1082932495279705792}
|
||||
- component: {fileID: 2786577800096043956}
|
||||
m_Layer: 5
|
||||
m_Name: SkipProgress
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &538506048417711235
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3669323127008070100}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5494371867874695937}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 1, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 0}
|
||||
m_AnchoredPosition: {x: -100, y: 100}
|
||||
m_SizeDelta: {x: 100, y: 100}
|
||||
m_Pivot: {x: 1, y: 0}
|
||||
--- !u!222 &1082932495279705792
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3669323127008070100}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &2786577800096043956
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3669323127008070100}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 2758595457390328306, guid: bcd3fab43168dbd43a286294c6cc7838, type: 3}
|
||||
m_Type: 3
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 0
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!1 &9166576207668444836
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -185,6 +260,7 @@ GameObject:
|
||||
- component: {fileID: 3902696341833554714}
|
||||
- component: {fileID: 8235080513953117507}
|
||||
- component: {fileID: 2900690403017929526}
|
||||
- component: {fileID: 3357796695825044110}
|
||||
m_Layer: 5
|
||||
m_Name: CinematicSprites
|
||||
m_TagString: Untagged
|
||||
@@ -203,7 +279,8 @@ RectTransform:
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Children:
|
||||
- {fileID: 538506048417711235}
|
||||
m_Father: {fileID: 592992386388815559}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
@@ -271,3 +348,17 @@ Animator:
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
||||
--- !u!114 &3357796695825044110
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9166576207668444836}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5526348c1593f9b43987b0edcaccdd24, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: '::'
|
||||
holdDuration: 1
|
||||
radialProgressBar: {fileID: 2786577800096043956}
|
||||
|
||||
225
Assets/Prefabs/UI/LoadingScreen.prefab
Normal file
225
Assets/Prefabs/UI/LoadingScreen.prefab
Normal file
@@ -0,0 +1,225 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &6227327056795603591
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5037978548184922544}
|
||||
- component: {fileID: 2250902395970853255}
|
||||
- component: {fileID: 3558142398769816589}
|
||||
m_Layer: 5
|
||||
m_Name: LoadElement
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &5037978548184922544
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6227327056795603591}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3551826825771426741}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &2250902395970853255
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6227327056795603591}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &3558142398769816589
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6227327056795603591}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: -1067459232888207889, guid: 6767e1e5c0a16f14e926a72a81bf95cb, type: 3}
|
||||
m_Type: 3
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 1
|
||||
m_FillAmount: 0
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!1 &7358822077113160787
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3551826825771426741}
|
||||
- component: {fileID: 7315297104366629978}
|
||||
- component: {fileID: 3595348625820180868}
|
||||
m_Layer: 5
|
||||
m_Name: LoadingScreen
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &3551826825771426741
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7358822077113160787}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1060159907441385154}
|
||||
- {fileID: 5037978548184922544}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &7315297104366629978
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7358822077113160787}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.LayoutElement
|
||||
m_IgnoreLayout: 0
|
||||
m_MinWidth: -1
|
||||
m_MinHeight: -1
|
||||
m_PreferredWidth: 400
|
||||
m_PreferredHeight: 400
|
||||
m_FlexibleWidth: -1
|
||||
m_FlexibleHeight: -1
|
||||
m_LayoutPriority: 1
|
||||
--- !u!114 &3595348625820180868
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7358822077113160787}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.ContentSizeFitter
|
||||
m_HorizontalFit: 2
|
||||
m_VerticalFit: 2
|
||||
--- !u!1 &8774492328535489678
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1060159907441385154}
|
||||
- component: {fileID: 8332608793126180474}
|
||||
- component: {fileID: 2562764243080155070}
|
||||
m_Layer: 5
|
||||
m_Name: Background
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1060159907441385154
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8774492328535489678}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3551826825771426741}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &8332608793126180474
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8774492328535489678}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &2562764243080155070
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8774492328535489678}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.13207549, g: 0.13207549, b: 0.13207549, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: -1067459232888207889, guid: 6767e1e5c0a16f14e926a72a81bf95cb, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
7
Assets/Prefabs/UI/LoadingScreen.prefab.meta
Normal file
7
Assets/Prefabs/UI/LoadingScreen.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0e04621f47997754192ca4c53ed8c118
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -714,7 +714,6 @@ MonoBehaviour:
|
||||
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_RequiresDepthTexture: 0
|
||||
m_RequiresColorTexture: 0
|
||||
m_Version: 2
|
||||
m_TaaSettings:
|
||||
m_Quality: 3
|
||||
m_FrameInfluence: 0.1
|
||||
@@ -722,6 +721,7 @@ MonoBehaviour:
|
||||
m_MipBias: 0
|
||||
m_VarianceClampScale: 0.9
|
||||
m_ContrastAdaptiveSharpening: 0
|
||||
m_Version: 2
|
||||
--- !u!1 &1285439200
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
using Bootstrap;
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace CinematicsM
|
||||
namespace Cinematics
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles loading, playing and unloading cinematics
|
||||
@@ -20,6 +18,10 @@ namespace CinematicsM
|
||||
private Image cinematicSprites;
|
||||
public PlayableAsset cinematicToPlay;
|
||||
|
||||
// Dictionary to track addressable handles by PlayableDirector
|
||||
private Dictionary<PlayableDirector, AsyncOperationHandle<PlayableAsset>> _addressableHandles
|
||||
= new Dictionary<PlayableDirector, AsyncOperationHandle<PlayableAsset>>();
|
||||
|
||||
public static CinematicsManager Instance
|
||||
{
|
||||
get
|
||||
@@ -41,8 +43,24 @@ namespace CinematicsM
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
|
||||
// Subscribe to application quit event to ensure cleanup
|
||||
Application.quitting += OnApplicationQuit;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
// Unsubscribe from application quit event
|
||||
Application.quitting -= OnApplicationQuit;
|
||||
|
||||
// Clean up any remaining addressable handles when disabled
|
||||
ReleaseAllHandles();
|
||||
}
|
||||
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
ReleaseAllHandles();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plays a cinematic from an object reference and returns the PlayableDirector playing the timeline
|
||||
/// </summary>
|
||||
@@ -59,6 +77,9 @@ namespace CinematicsM
|
||||
{
|
||||
cinematicSprites.enabled = false;
|
||||
Debug.Log("Cinematic stopped!");
|
||||
|
||||
// Release the addressable handle associated with this director
|
||||
ReleaseAddressableHandle(director);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -66,18 +87,73 @@ namespace CinematicsM
|
||||
/// </summary>
|
||||
public PlayableDirector LoadAndPlayCinematic(string key)
|
||||
{
|
||||
// Load the asset via addressables
|
||||
var handle = Addressables.LoadAssetAsync<PlayableAsset>(key);
|
||||
var result = handle.WaitForCompletion();
|
||||
|
||||
// Store the handle for later release
|
||||
_addressableHandles[playableDirector] = handle;
|
||||
|
||||
Debug.Log($"[CinematicsManager] Loaded addressable cinematic: {key}");
|
||||
|
||||
return PlayCinematic(result);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
/// <summary>
|
||||
/// Skips the currently playing cinematic if one is active
|
||||
/// </summary>
|
||||
public void SkipCurrentCinematic()
|
||||
{
|
||||
|
||||
if (playableDirector != null && playableDirector.state == PlayState.Playing)
|
||||
{
|
||||
Debug.Log("Skipping current cinematic");
|
||||
playableDirector.Stop();
|
||||
}
|
||||
private void Awake()
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a cinematic is currently playing
|
||||
/// </summary>
|
||||
public bool IsCinematicPlaying()
|
||||
{
|
||||
return playableDirector != null && playableDirector.state == PlayState.Playing;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Releases the addressable handle associated with a specific PlayableDirector
|
||||
/// </summary>
|
||||
private void ReleaseAddressableHandle(PlayableDirector director)
|
||||
{
|
||||
if (_addressableHandles.TryGetValue(director, out var handle))
|
||||
{
|
||||
Debug.Log($"[CinematicsManager] Releasing addressable handle for cinematic");
|
||||
Addressables.Release(handle);
|
||||
_addressableHandles.Remove(director);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Releases all active addressable handles
|
||||
/// </summary>
|
||||
private void ReleaseAllHandles()
|
||||
{
|
||||
foreach (var handle in _addressableHandles.Values)
|
||||
{
|
||||
if (handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
}
|
||||
_addressableHandles.Clear();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (!SceneManager.GetActiveScene().name.ToLower().Contains("mainmenu"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_instance = this;
|
||||
playableDirector = GetComponent<PlayableDirector>();
|
||||
cinematicSprites = GetComponentInChildren<Image>(true);
|
||||
|
||||
112
Assets/Scripts/Cinematics/SkipCinematic.cs
Normal file
112
Assets/Scripts/Cinematics/SkipCinematic.cs
Normal file
@@ -0,0 +1,112 @@
|
||||
using Input;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Cinematics
|
||||
{
|
||||
public class SkipCinematic : MonoBehaviour, ITouchInputConsumer
|
||||
{
|
||||
[Header("Configuration")]
|
||||
[SerializeField] private float holdDuration = 2.0f;
|
||||
[SerializeField] private Image radialProgressBar;
|
||||
|
||||
private float _holdStartTime;
|
||||
private bool _isHolding;
|
||||
private bool _skipPerformed;
|
||||
|
||||
void Start()
|
||||
{
|
||||
// Reset the progress bar
|
||||
if (radialProgressBar != null)
|
||||
{
|
||||
radialProgressBar.fillAmount = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
// Register as override consumer when enabled
|
||||
InputManager.Instance.RegisterOverrideConsumer(this);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
// Unregister when disabled
|
||||
InputManager.Instance.UnregisterOverrideConsumer(this);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// Only process while cinematic is playing and we're holding
|
||||
if (_isHolding && CinematicsManager.Instance.IsCinematicPlaying())
|
||||
{
|
||||
float holdTime = Time.time - _holdStartTime;
|
||||
float progress = Mathf.Clamp01(holdTime / holdDuration);
|
||||
|
||||
// Update progress bar
|
||||
if (radialProgressBar != null)
|
||||
{
|
||||
radialProgressBar.fillAmount = progress;
|
||||
}
|
||||
|
||||
// Check if we've held long enough to skip
|
||||
if (progress >= 1.0f && !_skipPerformed)
|
||||
{
|
||||
_skipPerformed = true;
|
||||
DoSkipCinematic();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DoSkipCinematic()
|
||||
{
|
||||
CinematicsManager.Instance.SkipCurrentCinematic();
|
||||
Debug.Log("Cinematic skipped via touch hold");
|
||||
|
||||
// Reset UI
|
||||
if (radialProgressBar != null)
|
||||
{
|
||||
radialProgressBar.fillAmount = 0f;
|
||||
}
|
||||
|
||||
// Remember to clear up input override
|
||||
InputManager.Instance.UnregisterOverrideConsumer(this);
|
||||
}
|
||||
|
||||
#region ITouchInputConsumer Implementation
|
||||
public void OnTap(Vector2 position)
|
||||
{
|
||||
// Not using tap for skipping
|
||||
}
|
||||
|
||||
public void OnHoldStart(Vector2 position)
|
||||
{
|
||||
// Start tracking hold time
|
||||
_isHolding = true;
|
||||
_skipPerformed = false;
|
||||
_holdStartTime = Time.time;
|
||||
|
||||
Debug.Log("Starting cinematic skip gesture");
|
||||
}
|
||||
|
||||
public void OnHoldMove(Vector2 position)
|
||||
{
|
||||
// Hold movement is tracked in Update method
|
||||
}
|
||||
|
||||
public void OnHoldEnd(Vector2 position)
|
||||
{
|
||||
// Reset state when hold ends
|
||||
_isHolding = false;
|
||||
|
||||
// Reset UI
|
||||
if (radialProgressBar != null)
|
||||
{
|
||||
radialProgressBar.fillAmount = 0f;
|
||||
}
|
||||
|
||||
Debug.Log("Cinematic skip gesture canceled");
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Cinematics/SkipCinematic.cs.meta
Normal file
2
Assets/Scripts/Cinematics/SkipCinematic.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5526348c1593f9b43987b0edcaccdd24
|
||||
@@ -1,12 +1,8 @@
|
||||
using UnityEngine;
|
||||
using Interactions;
|
||||
using System.Collections.Generic;
|
||||
using AppleHills.Core.Settings;
|
||||
using AppleHills.Data.CardSystem;
|
||||
using CinematicsM;
|
||||
using Cinematics;
|
||||
using Core;
|
||||
using Input;
|
||||
using Minigames.DivingForPictures;
|
||||
using PuzzleS;
|
||||
|
||||
namespace AppleHills.Core
|
||||
|
||||
@@ -31,6 +31,9 @@ namespace Input
|
||||
// Override consumer stack - using a list to support multiple overrides that can be removed in LIFO order
|
||||
private readonly List<ITouchInputConsumer> _overrideConsumers = new List<ITouchInputConsumer>();
|
||||
|
||||
// Track which consumer is handling the current hold operation
|
||||
private ITouchInputConsumer _activeHoldConsumer;
|
||||
|
||||
public static InputManager Instance
|
||||
{
|
||||
get
|
||||
@@ -193,6 +196,18 @@ namespace Input
|
||||
Vector3 worldPos = Camera.main.ScreenToWorldPoint(screenPos);
|
||||
Vector2 worldPos2D = new Vector2(worldPos.x, worldPos.y);
|
||||
Debug.Log($"[InputManager] HoldMove started at {worldPos2D}");
|
||||
|
||||
// First check for override consumers
|
||||
if (_overrideConsumers.Count > 0)
|
||||
{
|
||||
_activeHoldConsumer = _overrideConsumers[_overrideConsumers.Count - 1];
|
||||
Debug.Log($"[InputManager] Hold delegated to override consumer: {_activeHoldConsumer}");
|
||||
_activeHoldConsumer.OnHoldStart(worldPos2D);
|
||||
return;
|
||||
}
|
||||
|
||||
// If no override consumers, use default consumer
|
||||
_activeHoldConsumer = defaultConsumer;
|
||||
defaultConsumer?.OnHoldStart(worldPos2D);
|
||||
}
|
||||
|
||||
@@ -207,7 +222,10 @@ namespace Input
|
||||
Vector3 worldPos = Camera.main.ScreenToWorldPoint(screenPos);
|
||||
Vector2 worldPos2D = new Vector2(worldPos.x, worldPos.y);
|
||||
Debug.Log($"[InputManager] HoldMove canceled at {worldPos2D}");
|
||||
defaultConsumer?.OnHoldEnd(worldPos2D);
|
||||
|
||||
// Notify the active hold consumer that the hold has ended
|
||||
_activeHoldConsumer?.OnHoldEnd(worldPos2D);
|
||||
_activeHoldConsumer = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -221,7 +239,9 @@ namespace Input
|
||||
Vector3 worldPos = Camera.main.ScreenToWorldPoint(screenPos);
|
||||
Vector2 worldPos2D = new Vector2(worldPos.x, worldPos.y);
|
||||
// Debug.Log($"[InputManager] HoldMove update at {worldPos2D}");
|
||||
defaultConsumer?.OnHoldMove(worldPos2D);
|
||||
|
||||
// Send hold move updates to the active hold consumer
|
||||
_activeHoldConsumer?.OnHoldMove(worldPos2D);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -342,6 +362,12 @@ namespace Input
|
||||
if (consumer == null || !_overrideConsumers.Contains(consumer))
|
||||
return;
|
||||
|
||||
// If this is the active hold consumer, reset it
|
||||
if (_activeHoldConsumer == consumer)
|
||||
{
|
||||
_activeHoldConsumer = null;
|
||||
}
|
||||
|
||||
_overrideConsumers.Remove(consumer);
|
||||
Debug.Log($"[InputManager] Override consumer unregistered: {consumer}");
|
||||
}
|
||||
@@ -351,6 +377,7 @@ namespace Input
|
||||
/// </summary>
|
||||
public void ClearOverrideConsumers()
|
||||
{
|
||||
_activeHoldConsumer = null;
|
||||
_overrideConsumers.Clear();
|
||||
Debug.Log("[InputManager] All override consumers cleared.");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user