Last life cycle refactor updates + add comprehensive documentation (#57)

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #57
This commit is contained in:
2025-11-11 12:32:36 +00:00
parent fe2eb0a280
commit acf46c701e
46 changed files with 1057 additions and 225 deletions

View File

@@ -44,8 +44,6 @@ namespace Core
private LogVerbosity _logVerbosity = LogVerbosity.Debug;
private const string BootstrapSceneName = "BootstrapScene";
// ManagedBehaviour configuration
public override int ManagedAwakePriority => 15; // Core infrastructure, after GameManager
internal override void OnManagedAwake()
{
@@ -369,7 +367,7 @@ namespace Core
await LoadSceneAsync(newSceneName, progress);
CurrentGameplayScene = newSceneName;
// PHASE 10: Broadcast scene ready - processes batched components in priority order, then calls OnSceneReady
// PHASE 10: Broadcast scene ready - processes batched components, then calls OnSceneReady
Logging.Debug($"Broadcasting OnSceneReady for: {newSceneName}");
LifecycleManager.Instance?.BroadcastSceneReady(newSceneName);