Last life cycle refactor updates + add comprehensive documentation (#57)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #57
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@@ -32,9 +32,6 @@ namespace Dialogue
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public bool IsCompleted { get; private set; }
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public string CurrentSpeakerName => dialogueGraph?.speakerName;
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public override int ManagedAwakePriority => 150; // Dialogue systems
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internal override void OnManagedStart()
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{
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// Get required components
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@@ -184,10 +181,8 @@ namespace Dialogue
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return null;
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}
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protected override void OnDestroy()
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internal override void OnManagedDestroy()
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{
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base.OnDestroy();
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// Unregister from events
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if (PuzzleManager.Instance != null)
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PuzzleManager.Instance.OnStepCompleted -= OnAnyPuzzleStepCompleted;
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