Last life cycle refactor updates + add comprehensive documentation (#57)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #57
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@@ -70,7 +70,6 @@ namespace Input
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public override bool AutoRegisterForSave => true;
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// Scene-specific SaveId - each level has its own player state
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public override string SaveId => $"{gameObject.scene.name}/PlayerController";
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public override int ManagedAwakePriority => 100; // Player controller
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internal override void OnManagedStart()
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{
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