Last life cycle refactor updates + add comprehensive documentation (#57)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #57
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@@ -106,8 +106,6 @@ public class FollowerController : ManagedBehaviour
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private bool _hasRestoredHeldItem; // Track if held item restoration completed
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private string _expectedHeldItemSaveId; // Expected saveId during restoration
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public override int ManagedAwakePriority => 110; // Follower after player
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internal override void OnManagedStart()
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{
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_aiPath = GetComponent<AIPath>();
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