Last life cycle refactor updates + add comprehensive documentation (#57)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #57
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@@ -83,10 +83,8 @@ namespace PuzzleS
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}
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}
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protected override void OnDestroy()
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internal override void OnManagedDestroy()
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{
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base.OnDestroy();
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if (PuzzleManager.Instance != null && stepData != null)
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{
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PuzzleManager.Instance.UnregisterStepBehaviour(this);
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